Previously, in Trip's Life...

31 January 2006 - Tuesday

Paranoia Agent: So. Weird. (We just got up to episode 8, the one with Zebra, Fuyubuchi, and Kamome.)

Full Metal Alchemist: The Doom Approacheth.

* * *

Cats: Most Oppressed Cats EVER, since some horrible biped tried to engulf them in a towel and mutilate their vicious rending and tearing claws! On the other hand they were victorious: when Dani started biting me seriously I decided I was causing her more stress than this was worth, and I was never able to successfully capture Marmalade. With Marith's help, I was able to get some of Dani's back claws trimmed and get her mostly medicated, but blargh.

Writing: check.

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30 January 2006 - Monday

Cats: Dani tried to lure me into a false sense of security be being relatively easily medicated this morning, but returned to being a pill by evening.

Writing: check.

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29 January 2006 - Sunday

Adam is dead to us (read: too busy to game for a few months), so I ended up walking along Page Mill/Oregan from El Camino almost to the 101. This is not in itself a tragedy, but a) I miscalculated the time it would take, and b) either my feet have gotten soft and wimpy or these are the wrong shoes for walking, because I was late and got a blister. Bah!

Character creation for Space Pirate Zeta was about as silly as one would expect, but my views prevailed because they were Better. Then we had a bar fight, which revealed that none of our characters bought up our physical stats (except Dex) and Dave's character got crushed beneath a bar. We escaped the gigantopithecine bouncers with our weaselly little contact mostly intact, and called it a victory.

Danger Sense is expensive, sniff!

* * *

Marith came over to help me watch Inu Yasha and admire the cats and pill Dani, all of which were mostly successful. Possibly IY is having actual plot!

* * *

Hm. After transferring Captain Thane's character sheet to a less static medium, I seem to have enough points to buy Danger Sense, just barely, if I give up on the idea of her having lots of contacts.

Wibble!

I wonder how much the limitation is for "Only in space combat"?

* * *

Cats: still orange, still adorable.

Writing: check.

Going to Palo Alto by Dave (Tue Jan 31 10:38:52 2006)

The #35 drops you off at Middlefield and California, which is a fair bit closer to our nothern gaming haunts, although there is still some walking involved.

Re: Going to Palo Alto by Trip (Wed Feb 1 10:11:45 2006)

Yah, that would have been faster had I started from from instead of (for reasons unclear even to me) gone to Hobee's to have brunch before gaming. :)

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28 January 2006 - Saturday

Marmalade has killed the automatic catdancer by chewing through the elastic and drowned the bob in his water dish.

* * *

Yummy Thai lunch! And then I took my stacked-up mail to the coffeehouse with Marith and wrote many many checks to companies who think I owe them money just because they provide me with goods and services. Sheesh.

Also finished reading Nine Worlds (Matt Snyder) which Ayse & Ken got me for Christmas. It has aether pirates and Martian wastelands!

The setting is a cross between the pulp solar system and the sky of Greek myth, with the Sun, Moon, Mercury, Venus, Mars, Jupiter, and Saturn all orbiting around the Earth and surrounded by the darkness of Hades. The conflict of gods and titans from Greek myth is slightly redone and then extended to the present day, so some gods and titans rule one planet or another, some are missing, etc, so throw in some Amber DRPG. The PCs are people of great narrative potential who are clued in to the actual state of affairs by Prometheus and turned loose on the solar system.

(Yes, this means that all of astronomy is a lie, perpetrated by Prometheus to incubate human science. This is not nearly as annoying as the "science is just a matter of opinion" schtick used by the bitterly unemployable theatre majors of White Wolf's target market.)

The system is pretty abstract: there are two "stats", Areté (doing stuff in accordance with the natural order/the will of the gods) and Hubris (magic), and four "skills", create/destroy/change/preserve. You get to draw some cards based on your applicable stat and motivation(s), and the number that are of the suit corresponding to a skill add to that skill. Highest total wins and gets to narrate the outcome of the conflict, but there's also stuff where you get to increase/decrease/swap/lock points in any participating character's skills or stats.

This is a game of swashbuckling adventure for the destiny of the universe (tiny cramped little anthropomorphized thing that it is), so motivations are supposed to be concrete: rescue my lover's shade from Hades before he gets locked away in Tartarus forever, expose the corrupt dealings between Apollo and Hades, dethrone Zeus, etc. Motivations are also supposed to be resolved (either successfully or unsuccessfully) and replaced often, so they're goals more than psychlims.

Two deviations from RPG orthodoxy in game play: the GM is not supposed to create plots at all, just situations (and even then, the players can ask for other scenes); and it's fine for players to use of out-of-character knowledge to make sure that dramatic meetings take place and so forth. Okay by me.

* * *

Cats: Dani is fighting harder each time I try to give her medicine. Ow.

Writing: check.

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27 January 2006 - Friday

Marith helped me cart poor Dani to the vet. She is the most oppressed cat ever, but now I have medicine that should both make sure her coughing and sneezing doesn't result in secondary bacterial infection and make her digestive tract a bit more functional. It's even embedded in chicken-flavored chewy bits that cats allegedly love!

* * *

Emphasis on the "allegedly", apparently, but it wasn't too much of a fight to get her to eat it.

* * *

Cats: Dani is sullen. Marmalade is a ginormous purrbucket.

Writing: check.

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26 January 2006 - Thursday

When I woke up this morning, Marmalade had dismantled the catdancer and drowned the sparkly feather bit in his water dish. You'd think he was a Turkish Angora or something.

* * *

Webcomics:

  • Demonology 101: Now finished, alas, but still pretty swell. Surprisingly, for a story about a teenage girl, there is not much romance at all. She has bigger problems.
  • Girly: This comic makes almost no sense, but is very cute. I read the first 100 or so strips when that's all there was, but then failed to return to it until Dave's web page reminded me of it a few days ago. It still rocks.

* * *

Anime: last disc of Ikki Tousen. I guess that was like an ending.

* * *

Cats: still orange, amazingly! Dani seems to have been teaching Marmalade her bad habits, though. Hmph. Vet tomorrow.

Writing: check.

AUGH CATS by Jeremy (Fri Jan 27 18:12:48 2006)

You fool. No one listens to me until it's too late. Well, it sounds as if you're getting what you deserve, which is more than most people can say.

Next time, kittens for sure.

(Possibly unrelated to current verterinary issues, but the path to happiness with augh cats turns out to be N+1 litterboxes, cleaned daily. If you can avoid having one right next to your bed, even better.)

Re: AUGH CATS by Trip (Sat Jan 28 21:46:20 2006)

I'm not going AUGH because of the pooping. That's just annoying, and apparently curable. I'm going AUGH because I'm responsible for the well-being of living critters, and I don't think that would be different with kittens. Worse, probably.

Re: AUGH CATS by Jeremy (Sun Jan 29 07:41:43 2006)

I'm not talking about the pooping, either. :-) Except for the bit of practical advice, which is more related to carpets and furniture than any specific biological function.

Get yourself a laser pointer, if you don't have one already. The cats may like it, but more importantly you now have an excuse to buy your own directed energy weapon!

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25 January 2006 - Wednesday

Missed the stupid bus because I had to buy more stuff for pooping cats. Bah. No dinner. Late to gaming. Grr.

Dragonblooded did happen despite the lack of notification, although we didn't do anything except explore a couple of more rooms in the crashed airship and get creeped out by a malevolent undead bone-creature. The pacing is much slower than I think Exalted games were intended to be, possibly because the GM lets us taste the sand. But we have at least two tacticians, and you can't make a good plan for not dying unless you know the flavor of the sand. (Insert rant about how WW is completely full of shit for claiming their games are all about the roleplaying and not about the endless finicky mechanics or tactics at all.)

It's not that it isn't a fun game, it's just... very old-skool.

* * *

After gaming, Ayse came over to admire the cats (who are pretty admirable) and assure me that Marmalade's miaus don't actually mean he is horribly deprived and hates me. He's just being conversational.

I meant to make an appointment for Dani to see Dr Johnson, but I waffled because well what if I got home and she wasn't coughing or pooping? But she is, so I made an appointment for Friday evening.

Cats like catdancers. Even Dani chased it a bit, although she lost interest/stamina pretty quickly. Marmalade is so fierce!

Oh, and my phone appears to not be working. Bah.

* * *

Cats: see above.

Writing: check.

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24 January 2006 - Tuesday

The first showing of Tuesday Night Anime at Dave's was a success. Not only did we successfully watch everything scheduled, we were able to watch Full Metal Alchemist on the big medium screen because Dave's TV has less overscan than mine. Now we can get to the Death Spiral 50% faster!

* * *

Cats: Still orange. Still poopy, although not as much. Is there hope?

Writing: check.

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23 January 2006 - Monday

Cats: Still orange. Still poopy. :(

Writing: check.

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22 January 2006 - Sunday

Dani seems to be better, so she is running around the house again. Whew.

* * *

Having failed yesterday due to Polaris, Earl and I attempted again to see Underworld Evolution, and this time succeeded.

It was pretty darn cheesy. There was one good scene of vampire Dex vs human mooks, and the main villain who had multipowered his movement and attack was well-CGIed, but otherwise, enh.

(Okay, I see the appeal of shiny black skintight pants, but seeing something like that makes me wonder about the ratio of engineering to anatomy.)

* * *

Cats still orange, so I went to the coffeehouse with Marith and read Blink (Malcom Gladwell). It isn't just a popularization of Sources of Power (which I finished on like Friday but couldn't write about because there were CATS AUGH).

Sources of Power (Gary Klein) describes studying how people make decisions and comes to the conclusion that the intuitively obvious (and game-theory compatible) method of weighing all the available options and then deciding on the one with the greatest net benefit is used primarily by novices. Experts have learned through experience which bits of data are important and have internalized the processing to the point where they can just look at a situation and know what the correct thing is to do.

Obviously this is a vast oversimplification of what takes a whole book to explain in full (I haven't even mentioned mental modelling and learning from mistakes), but it's the part that Blink is concerned with.

Blink explains Klein's conclusion in a much less dense manner, and goes more into how much processing happens that we're not even consciously aware of, using examples such as the greater difficulty of sorting things into categories when pictures of black people have to be sorted into the same bin as positive words. (This doesn't prove that Americans in general are racist, just that people adapt to the messages they receive in normal life. One person did get the opposite result-- after watching the Olympics on TV all day.) There was also a section on how poorly humans can distinguish packaging from content: EG, putting ice cream in a round container instead of a square one makes it taste better.

Consciousness not all it's cracked up to be, fMRIs at 11.

(In the bookstore, Blink was displayed next to another book, titled Think, which apparently was written by someone who heard about Blink and decided that people making thoughtless decisions is the cause of modern moral decay. Sheesh.)

* * *

I had been feeling guilty about liking Marmalade better, because he leaps into my lap and kittybreads me and snorfles my armpits and purrs like anything while Dani is more of a wallflower, but I sat on the couch reading and Dani sat next to me and got petted and was pretty adorable.

I can now tell Marmalade and Dani apart by their faces (Dani has a pretty standard cat face, while Marmalade has less of an angle between cheek and muzzle, and his whiskers are swept back, so his face looks very triangular). Having cats is still very stressful, though. What if they get sick and ruin my apartment? What if they get bored and ruin my apartment? What if they gnaw through the screens and run out into traffic and get killed? What if they think I'm neglecting them and hate me forever? What if a whale crashes through the ceiling?

Accordingly, I went to Chef Chu's and ate curry beef puffs and yee mein with crab meat. The yee mein was okay, but I think I wanted something crispy, not soft squishy noodles. Oh well.

* * *

Writing: AUGH CATS.

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21 January 2006 - Saturday

Both cats seem to have survived the night, and they are both still orange. I am taking this as a good sign.

After getting thoroughly scent-marked and purred, I finally got up and went with Ayse to Neil & Stacy's place in the wilds of... Los Gatos? Saratoga? Somewhere down that way, anyway, and we played Polaris with Carl and Neil.

Polaris is weird to us old-skool gamers. The Narrativism was thick enough to cut with a starlight sword.

We have apparently all been strongly conditioned that when one is gaming and wants one's character to do something, one says, "I try to do X" and waits for the system to produce an outcome. In Polaris, one should state, "I leap from my mount and do X with a glorious flourish of blades!" and the opposing player can throw in "but only if"s and such.

However, playing Polaris is definitely a gateway to hard GMing. Muahahahaha!

We ended up, I think mostly at Neil's instigation, trying to get all the protagonists together, but I'm still not convinced that's the way the game is supposed to be played. Every scene has one and only one protagonist, even if characters who are protagonists in other scenes happen to be present as well.

But it was fun, and I am definitely up for a couple of more sessions. (After that, we'll switch to another strange indie game!)

* * *

Uh-oh. Dani has what can be best described as "poopy-butt"[1]. After calling the vet to get advice, I have made her a nest with food, water, and litterbox in the spare bathtub, which has sliding glass shower doors that she probably can't get out of. I feel bad about this, but the vet tech also suggested that giving her a little less novelty might reduce stress and make her digestion work a little better, so it probably is for the best.

1: Yes, I talk in the higher-pitched voice, too. Cynicism is of little use against an orange cat who is miaoing sadly.

Marith came over and we watched some Inu Yasha, which is dangling the possibility of plot development in front of us (but will probably yank it away like Lucy with a football).

* * *

Writing: AUGH CATS.

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20 January 2006 - Friday

I seem to have been acquired by cats.

Jim has trying to find a new home for his cats, because he works at several startups simultaneously and thus is only home about four hours a week, and is considering travelling the world. After a lot of wibbling, I decided to take them in, because, well, cats!

Since Jim is only available four hours a week, it took a lot of scheduling to meet up with him for the hand-off, but tonight Ayse and I fetched the cats and their paraphernalia, took the cats to be inspected, and then turned them loose on my unsuspecting apartment.

Dr Johnson (who has dinosaur-print scrubs and bright purple shoes) assured Marmalade that he is 6.5kg of orange magnificence, but that wasn't news to him. Dani[1] masses less than half that, and is scrawny and needed mats shaved from her fur, but does not seem to be actually sick, so hopefully will fatten up and become even more adorable.

1: There has been confusion over the spelling of this name, which is short for a longer name involving "Dancing", but this is how Ambar spells it, and Dani originally came from her.

We admired the cats (who were surprisingly okay with being a new strange place with new strange smells) and finished Sailor Moon R.

* * *

Writing: AUGH CATS.

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19 January 2006 - Thursday

Writing: check.

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18 January 2006 - Wednesday

Writing: check.

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17 January 2006 - Tuesday

On the one hand, it's effectively Monday. On the other tentacle, Tuesday Night Anime!

Poor Marith is doomed to suffer seeing only one episode of Full Metal Alchemist per week, though, since that's about all people can take of standing around spore's 12" screen. If anyone knows how to add a black border around AVIs and then scale them back down, let me know. I'm sure Marith would be eternally grateful.

Paranoia Agent continues to bemuse and astound.

* * *

Writing: check.

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16 January 2006 - Monday

Yay, no work today!

(Given that it's MLK Day, I have to wonder how the percentage of black and Hispanic people who have today off compares to that of us honkies. Not well, I suspect.)

* * *

After helping Marith get new memory for her computer (10¢/MB!), I went with her and Ayse to the coffeehouse, where I read Sources of Power: How People Make Decisions (Gary Klein) and Ayse read Blink: The Power of Thinking Without Thinking (Malcolm Gladwell). It sounds like the two books have similar ideas, but Blink does cite Sources of Power, so perhaps that's not surprising. Still, I will be interested to read Blink when we finish and swap.

* * *

Anime: finished Tsukikage Ran. Not much like an ending, but I think it was fitting anyway.

* * *

Writing: check.

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15 January 2006 - Sunday

Finally we have completed the Red Room fight that we began way back before Christmas! Since we trashed the secret base pretty well and got away clean with plenty of evidence and interrogable prisoners, we declared victory. The brains in tanks moved to their pre-prepared base in Hungary which we had already suborned, so we rolled them up and made them spill the beans. Humanity is saved for mutant domination!

Accelerated evolution by grabbing eggs and sperm from embryoes and force-maturing them to get a 14-day generation time is great mad science!

After that, we tried to work on Space Pirate Zeta, but we all tried to discuss it at the same time (despite the Talking Carrot), so not much got decided. Apparently my poor character has to be the captain, despite being played by me. Adam called dibs on the biotech training/psychology officer (equivalent of computer guy in a less crazed future) and Chrisber will play the Happiness Officer. Dave and Jeremy are undecided, although I think there is a strong chance that Dave will play a combat monster.

* * *

Tsukikage Ran is like the less-evolved ancestor of Samurai Champloo. I wonder why I didn't notice this before?

* * *

Writing: check.

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14 January 2006 - Saturday

I seem to have spent most of today looking at the Batgirl meme. (Warning: at least one (by Bougiesomething) is very NSFW!). As one would expect, many of the pictures are quite bad and most of the rest are only mediocre, but some are quite good and even some of the mediocre ones are amusing.

* * *

Finally Ken got to try out his new Tigris & Euphrates set. Of course Dave won and Ken was a close second (the opposite would also merit an 'of course', of course). I made third by the simple expedient of taking Dave's advice as to how to brutally pillage Ayse's kingdom.

Possibly with further playing I will be able to suck less, although I'm not counting on it.

* * *

Writing: check.

all the Batgirls, ever by Angie (Tue Jan 17 17:32:38 2006)

Holy jesus christ, what have you done to me? As Babs is probably my all-time favorite comic character (just don't talk to me about what they're doing currently, I'm still conflicted), I feel compelled to try to look at all of them, but just now realized that there's 21 screens full of links. I've made it through...three. o.O

Re: all the Batgirls, ever by Trip (Tue Jan 17 21:53:28 2006)

Now you have a hobby!

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13 January 2006 - Friday

Friday the 13th! I wonder if there will be any bad events I can blow out of proportion or any good events I can ignore, in order to maintain my cognitive disguise as a human?

* * *

Okay, a good thing that cannot be ignored: I finally got around to reading the online Girl Genius that's been published since the end of the dead tree single issues, and it still rocks immensely. It really is like swords&sorcery fantasy, except really not. The idea is so obviously that I am fiendisly jealous I didn't think of this idea first. (But I guess that's the difference between me and creative people.)

* * *

Writing: check.

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12 January 2006 - Thursday

Writing: check.

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11 January 2006 - Wednesday

Dragonblooded!

After dropping the bones on the floor, Tarkin was marked for sacrifice by the ghosts, but burning their bones sent them on before his protection from fire wore out. The rest of the session was spent messing around with the sealed book the ghosts had, which may be sorcery, necromancy, or just First Age lab notes, but is definitely dangerous, valuable, and explosive. Finally it was decided to send it back to be opened in a fully-equipped lab by Top Men.

(Not only did we taste the sand, we then sent it back to the kitchen.)

* * *

Writing: check.

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10 January 2006 - Tuesday

Sniff! It appears that John C Wright, author of some books I have praised here in the past, is a right-wing nutcase. This makes me sad, and I may have to stop buying his books.

I guess I will see if the sequel to Orphans of Chaos requires flinging.

* * *

Tuesday Night Anime proceeds apace. The proportion of Full Metal Alchemist episodes that can't be watched on a TV seems to be increasing.

* * *

Writing: check.

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9 January 2006 - Monday

Yay, a light Monday at work. This left time for a meeting in which I learned the shape of our future doom.

* * *

I seem to have taken up zangband again. Playing an imp monk this time, and up to level 20 without having to restore from backup. This is so much not like doing anything, which I guess is the point.

Also watched more Tenjho Tenge and Futurama.

* * *

Writing: check.

Killing Time by Dave (Wed Jan 11 12:01:08 2006)

I'm surprised you're going the zangband route rather than WoW, given that you can generally ignore other players in WoW if you feel like it.

Re: Killing Time by Trip (Wed Jan 11 12:28:11 2006)

WoW is not so completely unlike doing anything. Plus, I keep forgetting to give my information to Ayse so she can bother customer service.

Re: Killing Time by Dave (Wed Jan 11 14:51:55 2006)

I dunno - tried fishing? ;)

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8 January 2006 - Sunday

I slept way in and then finished reading Rune, so there wasn't a lot of productive activity today.

Rune is interesting in that it panders to enjoyment of two important aspects of D&D: killing things with small-unit tactics, and finicky design of things to be killed with small-unit tactics and places to kill them in. It even distributes this enjoyment evenly across the group.

I suspect JHart and Mike Mittmann are the target market for this game.

* * *

This fortnight on Adventures of Jehanne & Alazaïs: Our Heroines and their entourage find the secret keep of the pagan necromancers deep in the forest. They also find the horrible vinous undead and semi(?)-sentient zombies that inhabit and guard it, and the undead and their heckhounds find the adventurers! Fortunately the first search party can be wiped out entirely, so the villains don't learn much about the party's capabilities before they beat feet for civilization.

* * *

Writing: check.

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7 January 2006 - Saturday

Today, I went to Santa Cruz with Ayse and Ken, and it was swell!

Our first stop was Zachary's, for a late lunch/extremely late breakfast. Chicken-apple sausage! Bacon! (Hey, they're low-carb! And quite looking at my home fries! I didn't eat all of them!)

The gaming store proved that the gaming industry is still not producing much that I care about. I should stop waffling and order some of the indie games I've been eyeing.

Logos did not seem to have any of the books I wanted, but I scored a YA pirate book by Tanith Lee that I had never heard of, and a copy of Rune, a strange pseudo-roleplaying competitive Viking game by Robin Laws that was not quite intriguing enough to pay full price for.

As previously planned, we then spent a couple of hours lolling around the Perg reading our loot. I finished Every Which Way but Dead, the third and latest in the Kim Harrison series I've been reading. I will now provide examples of why these books are much much better than Laurel K Hamilton's books:

  • In LKH books, the heroine sleeps with a vampire because he uses Secret Vampire Sex Powers on her and makes her a raving nymphomaniac. In KH books, the heroine sleeps with a vampire because he's hot and she likes him.
  • In LKH books, the heroine joins a werewolf pack because Psychic Werewolf Sex. In KH books, the heroine joins a werewolf pack for insurance reasons.

I also read some Rune, which is fairly silly, but has many numbers. Bizarrely, its system is derived from Ars Magica.

When we became hungry, it was time for the final phase of our brilliant plan: Mobo Sushi!

Sadly, the restaurant was crowded and noisy and it took a while to get our food, but there was an aquarium of many fish to entertain us.

Mobo has strange sushi. Some of it even they admit is strange and label as "Deviations", like the slab of salmon slit in the middle to accomodate a plug of rice, with a bit of avocado and unagi balanced on top. The strangest, though, was called the Corrupter: a roll of unagi, garlic, basil, and macadamia nut. Pesto sushi. It is deeply unnatural.

This is not to say I didn't eat it happily, of course, along with all the other sushi (which was mostly not that peculiar, except for being nut-intensive). Then Ken ordered tempura bananas for dessert, and they had lemon juice drizzled over them which worked surprisingly well.

We rolled back to the car and drove home with great happiness (although slight headaches, due to the noise in the restaurant).

* * *

Writing: check.

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6 January 2006 - Friday

This may be the first time since I started seriously handling tickets that I didn't have the queue cleaned out at the end of the day. I am such a failure!

Okay, not really. Since response time is measured in business hours, something that comes in two hours before I go home on Friday and is answered first thing Monday morning is still well within our SLA. By like an order of magnitude, although I'm not sure exactly what our official business hours are. They might start before I get in at 9:30, for example.

I have a good excuse, too, since I spent much of the afternoon trying to figure out a very peculiar problem. Eventually, success!

* * *

We are almost done with season 2 of Sailor Moon, but were too sleepy to stay up for another two hours to finish it off. Our ability to stay up for another two hours talking is Completely Different. (Actually Dave went home and went to bed, so the rest of us can blame everything on him.)

Ayse liked Learning the World very much, so I may feel smug for lending it to her. Now she has my copy of Orphans of Chaos. I hope she likes it better than James Nicoll did.

* * *

Writing: FAILURE. Maybe I shouldn't have spent those two hours gibbering about fiction and human nature...

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5 January 2006 - Thursday

Reading: Dragon's Eye (James A Hetley). It is pretty good for modern (I can't say "urban" because it takes place in the nearly-uninhabitable wilds of Maine) fantasy, although a couple of the main characters are perhaps a little too competent. It seems to be genetic, though, so maybe it's just the secret Arisian breeding program.

Webcomic: Flipside. (Well, I like it!)

* * *

Writing: check.

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4 January 2006 - Wednesday

Anime: disc 2 of Princess Tutu. It's still good, but that the metaness is explicit makes it, to me, less brain-hurting than Utena. Maybe I'm just unjustifiably picky about my surreal fantasy anime.

* * *

Writing: check.

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3 January 2006 - Tuesday

First day of work in 2006!

Bah, forgot my badge.

This isn't so bad, though. Not worse than some other Mondays, anyway.

* * *

Paranoia Agent seems to be making people's heads explode satisfactorily.

* * *

Writing: check.

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2 January 2006 - Monday

Last day of freedom!

Apparently I will celebrate by... playing WebSudoku all day. Hm.

* * *

Still reading Kim Harrison books, although I am about to run out.

* * *

Writing: check.

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1 January 2006 - Sunday

HAPPY 2006!!

Okay, it's the future, so where are my brain expanders?

* * *

Today's fortune: "Your self-discipline comes in handy." Uh, what self-discipline?

* * *

Finished reading Dead Witch Walking and started on the sequel, The Good, the Bad, and the Undead. Points for vampires that are as much (or more) about violence than sex.

* * *

Watched another disc of Inu Yasha. Unsurprisingly, no progress on the main plot and only incremental progress on character relationships.

* * *

Writing: check.

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