Name: Fulgurite (Jason Andrews) Experience: 43 Player: Trip Unspent: 2 =============================================================================== 5 | 15 Str 3d6 3" Leap 200kg Lift 48 | 26 Dex 9 CV 14- 18 | 19 Con 13- 20 | 20 Body 3 | 13 Int 12- Per 17- 2 | 11 Ego 4 CV 11- 8 | 18 Pre 3.5d6 13- (9d6/18- via scent) 5 | 20 Com 1 | 4 PD 23/10 with FF | 4 ED 23/9 with FF 24 | 6 Spd Phases 2 4 6 8 A C | 8 Rec | 38 End | 38 Stun --- =========================================================================== 134 Total Characteristics Skills &c =============================================================================== 1 | AK: Australia 11- 1 | AK: Chicago 8- 1 | AK: LA 8- 1 | Animal Handling 12- (8- without pheromones) 3 | Climbing 14- 3 | Combat Driving 14- 1 | Concealment 8- 1 | Interrogation 12- (8- without pheromones) 2 | KS: Paranormals 12- 1 | Oratory 12- (8- without pheromones) 1 | Paramedic 8- 1 | Persuasion 12- (8- without pheromones) 2 | PS: Superhero 12- 1 | TF: automobiles, motorcycles 1 | Tracking 8- 2 | Sci: Biology 11- 3 | Seduction 18- (13- without pheromones) 3 | Survival 12- --- =========================================================================== 29 Total Electrostatic Powers =============================================================================== 48 | Multipower: Electrostatic Zaps [60], not when thorougly grounded [-1/4] 4u| 12d6 EB [60], no knockback [-1/4], overall [-1/4] (6 reserve End) 4u| 8d6 EB [60], AE hex [+1/2], no knockback [-1/4], overall [-1/4] | (6 reserve End) 2u| Missile Deflection, any attack [20], ranged [+1], costs | End [-1/2], overall [-1/4] (4 reserve End) | 2 | +1 OCV with 12d6 EB | 18 | Elemental Control: Static Aura [22], not when thoroughly grounded [-1/4] 13 | 22" Flight [44], proportional to damage shield [-1/2], | overall [-1/4] (4 reserve End/phase) 18 | 5d6 EB [25], damage shield [+1/2], half End [+1/4], overall [-1/4] | (2 reserve End/phase) 17 | 19/19 PD/ED [38], half resistant [+1/4], linked damage shield, | overall [-1/4] | | End Reserve: Power Accumulation 9 | 90 End 5 | 6 Rec [6], not when thoroughly grounded [-1/4] 9 | 20 extra Rec [20], limited by strength of electric field [-1], | not when thoroughly grounded [-1/4] (2d6-2 * 2 in random location) --- =========================================================================== 149 Total Alien Bioware Powers =============================================================================== 12 | 2pts Regeneration [10], any physical harm [+1/4], per turn | Sensillae 15 | +5 Perception [15] 9 | Targeting on Scent [20], no range [-1/2], activate 12- [-3/4] 5 | Low-light Vision [5] 7 | 360deg Vision [10], peripheral only [-1/2] 5 | Extra Sense Organs [5] 3 | Flash Defense 4 Sight + 3 Scent/Taste [9], OIF clothes [-1/2], | retroactive only [-1/2] | Pheromonal Communication 7 | Discriminatory Scent [5], transmit [2] 13 | +27 Pre [27], only via scent [-3/4], not to defend [-1/4] --- =========================================================================== 79 Total 391 Total Character Cost Disadvantages =============================================================================== 250 | Base Points 15 | DF: Sunset-colored "fur" (not concealable, distinctive) 10 | Hunted: The Hive (8-, as powerful) 5 | Phys: strange drug reactions (infrequent, slight) 5 | Phys: Electric aura (infrequent, slight) 20 | Psych: Protective of Innocents (common, total) 15 | Psych: Code vs Killing (common, strong) 15 | Psych: Overconfident (v. common, moderate) 5 | Reputation: The Bombshell Incident (8-) 5 | Watched: No Trump (8-, as powerful) 5 | Unluck 1d6 --- =========================================================================== 350 Total Disadvantages 41 Experience Spent --- 391 Total Character Cost Maneuver OCV DCV Damage/Effect ------------------------------------------------------------------------------ (null) 9 9 Ball Lightning 10 9 12d6 EB (6 End) Ball Lightning Swarm 9 9 8d6 EB, AE hex (6 End) Lightning Block 9 9 block, may abort (4 End) Dodge -- 12 may abort Punch 9 9 3d6 (1 End) Notes on Powers --------------- Electrostatic powers: ball lightning, usable to do heat damage at range or block attacks; electrostatic aura dumps energy into adjacent air, heating it for flight or disrupting attacks (and hurting attackers). Ball lightning requires silica to form, but he carries some in his pocket. Electrostatic aura glows blue, occasionally zorches electronics. Alien Bioware powers: hair-like neural symbionts covering skin with sensory receptors, self-repair functions. Notes on Appearance ------------------- Looks like Toya from _Ayashi no Ceres_ (see http://www.fortunecity.com/roswell/mysticmeg/24/Ayashi/Images/Anime/AnC-Tooya2.jpg), only with sunset-colored "fur". Patterns of fur change on scale of days. 182cm, 73kg. Black sleeveless duster, black tank top, black jeans. Notes on Personality -------------------- Dunno yet. Notes on Background ------------------- Australian-born, has lived in the US for years, former park ranger, got electrostatic powers when struck by lightning. Moved to Chicago recently, took up with Bombshell, got fur in Exploding Raccoon Incident (not his fault!).