Games I Have Run Within Living Memory
- Angel Bay (Mutants and Masterminds
second
edition)
- One is a private eye who may very well be dead. The other is a
spirit of vengeance with free time on his hands. They fight crime.
- Agon
- Three heroes of ancient Hellas wandered the Mediterranean
bickering and scheming for glory. The will of the gods might have been
accomplished along the way, but only incidentally.
- The Great Machine (slightly modified
Truth & Justice)
- The children of Oberon, created by his own hands, try to preserve and
expand a version of Amber
that's severely infected with Girl
Genius. This campaign died a miserable death because the GM sucked.
A lot.
- Monday Night Gaming (Hero 5th Edition)
- The avatars of Vishnu, Apollo, and Hanuman fight demons in LA. (The
ill-fated successor to Heroes of Nexus, this game folded after about
one and a half sessions due to scheduling difficulty and the horror of
weekday nights.)
- One-seventh of The Home Front (Tri-Stat dX)
- It's 1942, and the men are going off to war, so it's up to the women
to keep LA safe from Nazi infiltraters, Commie symps, deranged
occultists, and other pulp villains. Sadly, we never did figure out
what our genre was, but nevertheless it was clear we would never be
able to top the fight against Nazi dinosaurs, so we ended the campaign
after that adventure.
- Heroes of Nexus (Antihero)
- A fallen angel, a reformed succubus, and a djinni wander the
Infinite City, doing Good.
- Tokyo Tower (D&D 3d Edition)
- The characters began as high-school students on a trip to Tokyo
Tower. Subsequent events were revealed as they eventuated, but not fast
enough or in an exciting enough way to keep things moving forward.
- SPD (modified BESM2)
- When Akushima died, I couldn't just deprive all those people of
gaming, so I replaced it with SPD, which stands for
(Speedy|Special|Safe|Spiffy) Package Delivery: Our Heroes are the staff
of a small, elite courier company in Nexus
the Infinite City. Hilarity ensued, but no long-term plot or
anything.
- Silkiegame (D&D 3d Edition)
- This is the game which the Practice Game was practice for, run as a
one-shot to give Sherilyn a
chance to game without kids. As should probably have been predicted,
everyone clamored for more. Silkiegame is ran approximately monthly,
for a few sessions, then died when almost everyone dropped out for lack
of time and then the player of honor had a baby. It never did get a
more descriptive name.
- Akushima FKA D&D 3d Edition Practice Game(D&D 3d Edition)
- Started as a random game for everyone to learn the system (which is
actually, finally, at long last, a system), in a whimsically
psuedo-Japanese setting, and was not expected to last more than two or
three sessions, but due to popular demand was turned into a
pseudobiweekly campaign. After about three more sessions, however, the
cracks in the kludged-together setting started to show, so the game was
put on indefinite hold.
- Nexans Who Matter
(homebrew rules)
- High-powered big-name free-wheeling Nexus
action. Died due to lack of player time/energy.
- One-sixth of
Pacific
Force (Champions with
ECNG House
Rules and the cost of powers halved)
- A rotating-GM Champions campaign that died in a miserable pit after
I left.
- Nexus City Government Survey Team
(Nexus the Infinite City)
- Because I had a horrible schedule and all my players had different
ugly schedules, Nexus was put on indefinite hold. However, it
was a lot of fun, so even if it's determined to have decayed too
much by the time we can start playing again I'll probably start
another similar campaign.
- The Champions Campaign With No
Name (variant Champions)
- An experiment in, possibly, too many clever ideas at once, CCWNN
folded after only two sessions when Fire swore off Champions for the
rest of his life and Angie quit so she could spend more time with
him.
This file was last modified at 2128 on 02Jan10 by trip@idiom.com.