Log-scaled Collision Damage

Damage by Move (hexes/phase) and Speed

Move Spd 1Spd 2Spd 3Spd 4Spd 5Spd 6Spd 7Spd 8Spd 9Spd 10Spd 11Spd 12
10d60d60d60d60d60d60.5d61d61d61.5d61.5d62d6
20d60d60d61d61.5d62d62.5d63d63d63.5d63.5d64d6
30d60d61d62d62.5d63d63.5d64d64.5d64.5d65d65d6
40d61d62d63d63.5d64d64.5d65d65d65.5d65.5d66d6
50d61.5d62.5d63.5d64d64.5d65d65.5d66d66d66.5d66.5d6
60d62d63d64d64.5d65d65.5d66d66.5d66.5d67d67d6
70.5d62.5d63.5d64.5d65d65.5d66d66.5d67d67d67.5d67.5d6
81d63d64d65d65.5d66d66.5d67d67d67.5d67.5d68d6
91d63d64.5d65d66d66.5d67d67d67.5d68d68d68.5d6
101.5d63.5d64.5d65.5d66d66.5d67d67.5d68d68d68.5d68.5d6
111.5d63.5d65d65.5d66.5d67d67.5d67.5d68d68.5d68.5d69d6
122d64d65d66d66.5d67d67.5d68d68.5d68.5d69d69d6
132d64d65.5d66d67d67.5d68d68d68.5d69d69d69.5d6
142.5d64.5d65.5d66.5d67d67.5d68d68.5d69d69d69.5d69.5d6
152.5d64.5d66d66.5d67.5d68d68.5d68.5d69d69.5d69.5d610d6
163d65d66d67d67.5d68d68.5d69d69d69.5d69.5d610d6
173d65d66d67d67.5d68d68.5d69d69.5d69.5d610d610d6
183d65d66.5d67d68d68.5d69d69d69.5d610d610d610.5d6
193.5d65.5d66.5d67.5d68d68.5d69d69.5d69.5d610d610d610.5d6
203.5d65.5d66.5d67.5d68d68.5d69d69.5d610d610d610.5d610.5d6
213.5d65.5d67d67.5d68.5d69d69d69.5d610d610.5d610.5d611d6
223.5d65.5d67d67.5d68.5d69d69.5d69.5d610d610.5d610.5d611d6
234d66d67d68d68.5d69d69.5d610d610d610.5d611d611d6
244d66d67d68d68.5d69d69.5d610d610.5d610.5d611d611d6
254d66d67.5d68d69d69.5d69.5d610d610.5d611d611d611.5d6
264d66d67.5d68d69d69.5d610d610d610.5d611d611d611.5d6
274.5d66.5d67.5d68.5d69d69.5d610d610.5d610.5d611d611.5d611.5d6
284.5d66.5d67.5d68.5d69d69.5d610d610.5d611d611d611.5d611.5d6
294.5d66.5d67.5d68.5d69d69.5d610d610.5d611d611d611.5d611.5d6
304.5d66.5d68d68.5d69.5d610d610.5d610.5d611d611.5d611.5d612d6
314.5d66.5d68d68.5d69.5d610d610.5d610.5d611d611.5d611.5d612d6
325d67d68d69d69.5d610d610.5d611d611d611.5d611.5d612d6
335d67d68d69d69.5d610d610.5d611d611.5d611.5d612d612d6
345d67d68d69d69.5d610d610.5d611d611.5d611.5d612d612d6
355d67d68.5d69d69.5d610.5d610.5d611d611.5d611.5d612d612.5d6

Damage by Hexes/Turn, m/s, km/h, mph

Hexes/Turnm/skm/hMPHDamage
613.620d6
91.55.431d6
1227.242d6
18310.863d6
24414.494d6
36621.613.55d6
48828.8186d6
721243.2277d6
961657.6368d6
1442486.4549d6
19232115.27210d6
28848172.810811d6
38464230.414312d6
57696345.6214.513d6
768128460.828614d6
1152192691.242915d6
1536256921.657216d6
23043841382.485817d6
30725121843.2114518d6
46087682764.81717.519d6
614410243686.4228920d6
921615365529.63433.521d6
1228820487372.8457922d6
18432307211059.26868.523d6
24576409614745.6915724d6
36864614422118.413735.525d6
49152819229491.21831426d6
737281228844236.82747127d6
983041638458982.43662828d6
1474562457688473.65494229d6

Falling Damage by Distance

Hexes
Fallen
DamageTime (s)Impact
Velocity ("/s)
15.50.63.15
1.460.83.75
26.50.94.45
2.871.15.3
47.51.36.3
5.681.57.5
88.51.88.95
11.492.110.65
169.52.512.65
22.610315.05
3210.53.617.9
45.2114.321.25
6411.55.125.3
90.612630.1

Each additional segment spent falling moves the character 30.1 hexes down, but does not add to damage.