Gaming
By which I mean role-playing, and not wargaming, much to the disgust of
approximately one-third of my
friends.
If you are one of those benighted souls who doesn't believe that roleplaying
is art, read the
Jayhawk story
by Mary Kuhner. If you are not impressed, please accept my condolences
and then go away.
Not that I can claim to reach such a lofty standard, mind you. Even
though, after years of scattered one-shots with a variety of settings, systems,
and GMs, there are finally some continuing campaigns running locally,
everyone I know
has at least a job, and usually Too Much Work, or a sweetie in LA, or
classes, or many of the above, so campaigns tend to be one afternoon
every other week at best.
Games I Am Running
Angel Bay (Mutants and Masterminds
second
edition)
One is a private eye who may very well be dead. The other is a
spirit of vengeance with free time on his hands. They fight crime.
Games I Am Playing In
- Dragonblooded run by Ken (Exalted)
- A mixed bag of lunatic Terrestrial Exalted are sent to excavate the
ruins of Rathess and bring back riches for the Empire and
glory reduced ignominy for themselves.
- Amazon Quartet of Justice run by Sherilyn (D&D 3d Edition)
- Four good-aligned heroines wander the world in search of villains who
need smiting and cute guys who need affection!
- Adventures of Jehanne & Alazaïs run by Ken (D&D 3d Edition with a bit of
houseruling)
- Low-level characters setting out to
conquer the world
make their fortunes and avoid a life of peasantry. (There are actually
more PCs than two, but the others aren't red-headed.)
- Nameless Earthdawn Game run by Ken (Earthdawn)
- Much like AoJ&A, only in Barsaive! And with an orc ranger, a troll
combat monster, an elf swordmaster, and a human spellcaster instead of
two redheads and entourage.
Games I Have Run Within Living Memory
- Agon
- Three heroes of ancient Hellas wandered the Mediterranean
bickering and scheming for glory. The will of the gods might have been
accomplished along the way, but only incidentally.
- The Great Machine (slightly modified
Truth & Justice)
- The children of Oberon, created by his own hands, try to preserve and
expand a version of Amber
that's severely infected with Girl
Genius. This campaign died a miserable death because the GM sucked.
A lot.
- Monday Night Gaming (Hero 5th Edition)
- The avatars of Vishnu, Apollo, and Hanuman fight demons in LA. (The
ill-fated successor to Heroes of Nexus, this game folded after about
one and a half sessions due to scheduling difficulty and the horror of
weekday nights.)
- One-seventh of The Home Front (Tri-Stat dX)
- It's 1942, and the men are going off to war, so it's up to the women
to keep LA safe from Nazi infiltraters, Commie symps, deranged
occultists, and other pulp villains. Sadly, we never did figure out
what our genre was, but nevertheless it was clear we would never be
able to top the fight against Nazi dinosaurs, so we ended the campaign
after that adventure.
- Heroes of Nexus (Antihero)
- A fallen angel, a reformed succubus, and a djinni wander the
Infinite City, doing Good.
- Tokyo Tower (D&D 3d Edition)
- The characters began as high-school students on a trip to Tokyo
Tower. Subsequent events were revealed as they eventuated, but not fast
enough or in an exciting enough way to keep things moving forward.
- SPD (modified BESM2)
- When Akushima died, I couldn't just deprive all those people of
gaming, so I replaced it with SPD, which stands for
(Speedy|Special|Safe|Spiffy) Package Delivery: Our Heroes are the staff
of a small, elite courier company in Nexus
the Infinite City. Hilarity ensued, but no long-term plot or
anything.
- Silkiegame (D&D 3d Edition)
- This is the game which the Practice Game was practice for, run as a
one-shot to give Sherilyn a
chance to game without kids. As should probably have been predicted,
everyone clamored for more. Silkiegame is ran approximately monthly,
for a few sessions, then died when almost everyone dropped out for lack
of time and then the player of honor had a baby. It never did get a
more descriptive name.
- Akushima FKA D&D 3d Edition Practice Game(D&D 3d Edition)
- Started as a random game for everyone to learn the system (which is
actually, finally, at long last, a system), in a whimsically
psuedo-Japanese setting, and was not expected to last more than two or
three sessions, but due to popular demand was turned into a
pseudobiweekly campaign. After about three more sessions, however, the
cracks in the kludged-together setting started to show, so the game was
put on indefinite hold.
- Nexans Who Matter
(homebrew rules)
- High-powered big-name free-wheeling Nexus
action. Died due to lack of player time/energy.
- One-sixth of
Pacific
Force (Champions with
ECNG House
Rules and the cost of powers halved)
- A rotating-GM Champions campaign that died in a miserable pit after
I left.
- Nexus City Government Survey Team
(Nexus the Infinite City)
- Because I had a horrible schedule and all my players had different
ugly schedules, Nexus was put on indefinite hold. However, it
was a lot of fun, so even if it's determined to have decayed too
much by the time we can start playing again I'll probably start
another similar campaign.
- The Champions Campaign With No
Name (variant Champions)
- An experiment in, possibly, too many clever ideas at once, CCWNN
folded after only two sessions when Fire swore off Champions for the
rest of his life and Angie quit so she could spend more time with
him.
Games I Have Played In Within Living Memory
- Space Pirate Zeta run by Earl (Hero 5th edition)
- In a distant future of exotically speciated hominids and advanced
biotech, the last starship of a conquered kingdom fights
against the libertarian-socialist invaders as the pirate vessel
Wrath of Lemuria, finally looting the Lost Planet of the
Ancients to use its forgotten technology to restore Lemuria!.
- Red Room run by Earl (Hero 5th edition)
- Heroic mutants working for the NRO to crush mutant slime worldwide.
This campaign actually finished: we defeated the homozygous clone army
and uncovered the disembodied brain plot!
- Six-sevenths of The Home Front (Tri-Stat dX)
- The other GMs/players were (in order) Adam, Chrisber, Christyber, Dave, Earl, and Jeremy.
- Hounds of Balazar run by Al (Heavily mutated descendent of BRP and d20, then Hero 5th edition)
- Bronze-age hunter-gatherers in Glorantha. And their dog. Woof.
- Amber High
School run by Chrisber
(variant Amber DRPG)
- The Queen Faiella Academy for Young Persons of Breeding, where
the teenage offspring of Amberites from a variety of strange Shadows
are trained to be the next generation of omniversal rulers. Camaign
trailed off and died when the GM became too busy.
- The Haunted Valley run by Brad (D&D v3.5)
- Heroic adventure, in a unique
setting (which is all Gretchen's fault). Our Heroes started
at first level, but there was an email phase to get them all to third
level by the time the game actually starts, so they did't just die
straight off. Sadly, I determined I have no time for another FtF
game, and the email phase wasn't going to last forever.
- Sovereign Powers run by Earl (Champions with some ECNG House
Rules)
- High-powered superheroes doing good in Chicago. The campaign was
brought to an end when the GM had told the stories he wanted to tell.
- Knights of Atlantis run by Chrisber (Champions with ECNG House
Rules)
- A Sailon-Moon-inspired game set in modern San Francisco. Cause of
death: scheduling doom (seven players, yuck) and GM burnout.
- Infinite Sea run by R Sean (slightly enhanced D&D 3d Edition)
- The setting of the Barrayar books by Lois McMaster Bujold
after exposure to ionizing radiation and axe-editing to fit into D&D3.
-
Pacific Force (Champions with
ECNG
House Rules and the cost of powers halved)
- See above.
- Blofeld Transportation Co
run by Chrisber (Nexus the Infinite
City)
- "No package too strange, no destination too far, no fee too
exorbitant." A dangerous motto, in Nexus.
- Thieves
& Things run by Marith (Nexus
without dice)
- A miniseries run on-line, in which two thirteen-year-olds apply
the Thieve's Academy and take the entrance exam. Only problem is,
they're girls.
- INFOS LA run by Keely (variant In Nomine with completely
new mechanics)
- The scheduling on this game was so erratic that it eventually slid
into the 'never again' end of the bell curve. Sniff.
- A Second Chance For Prometheus run by Ray
(Fading
Suns with a few house rules)
- Some people might be such great roleplayers that they can play a
character smarter than themselves. I am not one of them.
- Academy run by Carl Rigney (Champions)
- The original description of this game was "like the first twenty
issues of New Mutants, only better". Having finally read the
reference, I don't think Academy actually bears much resemblence to
the NM (we could never conclusively prove that our headmistress was
an egoist), but it was fun anyway, although I finally dropped out due
to a combination of creative differences and lack of weekends.
- Seasons Of
Change run by Squire (Deviant Amber)
- A variant Amber campaign, set in a world created by Brand, and the
Shadows thereof. Brand has vanished, leaving his six daughters in
charge of a royal (or perhaps even divine) mess, and they're
beginning to find out that ruling the world is not as easy as Brand
made it look. Not, mind you, that my character Melanie concerned herself with such
things. The campaign died after about a dozen sessions due to lack
of attendence.
- Shadowlands
run by Soula (homebrew)
- A very strange campaign in which our heros were kidnapped into
another dimension, given superpowers, and told they were massively in
debt. Things went downhill from there. The campaign died from lack
of direction after about half a dozen sessions.
- The Huge Mage Game run by Al (Mage the Ascension)
- I dropped out of this campaign early because I wasn't getting into
the whole White Wolf nothing-really-exists-They-just-tell-you-it-does
scene, and then my character's brain was stolen and eaten by aliens
from the Deep Umbra. This was somewhat distressing, since like many
of the other players I was playing a version of myself, but at least
I needn't worry about reconsidering my decision.
Other gaming happens once in a while, though mostly at cons now that
we have regular campaigns to absorb our gaming energies in times of
peace. Carl Rigney will sometimes run
Feng Shui, a truly
awesome game based on
Hong
Kong action movies. He used to run bizarrely mutated ShadowRun (and
probably still does) but I've given up on that since everyone one of my
ShadowRun characters without exception has been useless and lame. I
don't know why this is so, when almost all of my Feng Shui characters are
fine, but it does seem to be the case.
I also play a (supposedly carefully selected) few of the zillions of
collectable card games out
there, although I don't really count that as gaming. Currently I play
(and buy)
- Shadowfist,
which is pretty much the CCG counterpart of Feng Shui (or maybe the other way
'round, since Shadowfist was released earlier by a year).
Shadowfist is pretty swell, especially if you play fast, although it's
pretty generic as CCGs go: sites, characters to defend and attack sites,
special evil tricks to slime past your opponent's defenses, all that sort
of thing.
Unfortunately, I have no real clue how to build decks, despite much
good
advice on the subject, so I'm not actually any good at Shadowfist.
- Mythos, the
collectable card game of Cthulhoid horror. Mythos is pretty keen because,
unlike the vast majority of CCGs, it doesn't play anything like Magic. I like
Cthulhoid horrors anyway, which may explain the state of my fridge...
- XXXenophile, which is only so-so
as a game (though even more completely unlike Magic), but has very fine art
and very bad puns. It is the only CCG I have ever tried to collect a
complete set of, and finally, after nigh-endless searching, I managed to
find the last card I needed in the possession of a cow orker, who asked
a very reasonable price for it. All Praise Ermine!
I don't like most board games; they take too long, have too many fiddly
pieces, and are boring. (Or, you could take the position that I don't like
them because I'm not bright enough to play them well.) There are a few that
I do like,
though: History of the World, Die Siedler von Katan, Roborally, Creatures
and Cultists.
I play at bridge, but that doesn't mean I know how.
This file was last modified at 1235 on 28Jan08 by trip@idiom.com.