Trip's Life (Recent episodes)
8 February 2010 - Monday
Work: I'm in training all this week, which is
probably for the best since I don't yet have a computer or anything.
(Eh, it's a startup.) Training is a lot like an all-day meeting, and I
still can't reliably remain conscious in meetings, but I managed to
absorb some information anyway. I think the software is very clever,
although I'm not sure yet, because I'm not very clever.
Everyone I've met so far has been very nice, although many of them
are also new and therefore have limited information content. (Still a
startup!)
Tomorrow, if I can get in before the training starts, I can probably
get a computer and accounts and stuff.
My, the Internet really is full of things: The
Secret Caves of the Lizard People!
Textual Entertainments: Blood Cross
(Faith Hunter) is the second Jane Yellowrock book, not that publishers
ever tell you the order of books in a series or anything. Jane still
kicks ass, but Jo is still cooler.
Cats:
Marmalade and Ghirardelli were glad to see me when I got home!
Writing: Ack gibber splat FAIL.
Make a comment!
7 February 2010 - Sunday
Idiots: Aeriofuckup isn't even answering the phone
today. I left incensed and probably not fully coherent voicemail for
them, because they suck. Even at Netcom, we at least sometimes knew when
service was down before customers told us, and frequently felt bad about
not being able to get it back up.
Work: AUGH TOMORROW AUGH.
My, Usenet really was full of things: UN-altered
REPRODUCTION and DISSEMINATION of this IMPORTANT Information is
ENCOURAGED.
Food: All hail Ken, provider of beef short-rib pasta
stuff!
Gaming: No Thrace, because Ken-mom and Ken-dad were
visiting to admire their grandbaby, but after they left we played Dominion. Despite Ken's
martini-fueled brilliant plan, I won by as many points as he trashed
starting Estates in order to streamline his hand. Even better, I won not by
having a brilliant plan but just by buying Gold cards until they were
coming out my ears; I only had a total of seven action cards by the end of
the game.
Who needs to keep brains around anyway?
Visual Entertainments: Hm, apparently I have seen
Tenchi Muyo Rho-Ohki before, but didn't remember it until I
actually watched the first episode, so it must not have been particularly
amazing. Darn!
Cats:
I oppress Aspen with the snuzzles! Ha hah!
Writing: Double check.
Make a comment!
6 February 2010 - Saturday
Frustration: Once again, Aeriofuckup had no idea
their service was down until I called and told them. They pretended to
care, but not very convincingly.
My, the Internet really is full of things:
New work on the Five-second
Rule (via Carl). It is refreshing to see that they have not
neglected the important decision point, "Are you a megalosaurus?"
as so many flowchart designers do.
Sequential Entertainments: I had forgotten how much
Legends From
Darkwood pleased me. Too bad it never continued.
Cats:
Twelve adorable paws!
Writing: Further FAIL.
Make a comment!
5 February 2010 - Friday
My, the Internet really is full of things: Balloon
dresses! (via Marith)
Visual Entertainments: Finished the third disc of
Aquarion. Meh.
Cats:
Twelve paws!
Writing: FAIL. Aeriodisconnect has broken idiom
logins again.
Make a comment!
4 February 2010 - Thursday
Work: Read up some on Postgres.
Cats:
Old shoe-laces still considered best cat toy ever! Even Aspen finds it
intriguing! (Because it's long enough I can give her an end to play with
without her having to come within cat-seizing range.)
Writing: Check.
Make a comment!
3 February 2010 - Wednesday
Work: Offer letters signed: 1.
I will be working at Aster Data,
supporting customers of their huge-database-mining product. I start
Monday.
(Of course this caused at least one other company I was working on
interviewing with to florn. because they have no other candidates for
the position, but after the excitement last year with the Guaranteed
Hire No Really, I am not optimistic enough to let go of this bird right
here in my hand.)
Aster Data is about half an hour by foot from the San Carlos train
station, so my commute will be longish but not horrible.
Visual Entertainments: Started the third disc of
Aquarion. Enh.
Next up, Tenchi Muyo Ryo-Ohki!
Cats:
In the process of putting new laces in my shoes, I discovered that the
old laces are the best Marmalade toys ever! Much better than
plain old string! This might be because it's heavy and sproingy so it
wiggles excitingly, or because the end clicks, or because it's stinky,
or maybe just because it's thick and dark-colored and stands out
dramatically, but in any case, Marmalade is super-fierce with it!.
Writing: Check.
job! by cat (Wed Feb 3 21:03:45 2010)
Yay job! We should take you out to dinner to celebrate!
YAY JOB! by kit (Thu Feb 4 01:54:11 2010)
OH YAY! YAAAY!! Congratulations! *dances you like a dancing thing*! HOORAY!
Congratulations! by Carl (Thu Feb 4 05:04:15 2010)
Yay Job! Non-dancing Congratulations!
Woohoo! by Rachel (Thu Feb 4 10:33:06 2010)
Yay! Congratulations of the dancing kind!! And the dinner kind. :)
YAY! by Image (Thu Feb 4 12:18:39 2010)
May it be stable, lucrative, stimulating, and pleasant.
Congrats! by Graydon (Thu Feb 4 17:25:51 2010)
Excellent news!
May they all be sane and reasonable customers!
(Query - "florn"?)
Job by Jeremy (Thu Feb 4 18:08:28 2010)
Congratulations! Truly excellent news.
florn, n. by marith (Mon Feb 8 22:47:17 2010)
To florn is to wail dolefully about one's lot in life. I had a better explanation, but the internet ate it. :)
Make a comment!
2 February 2010 - Tuesday
Textual Entertainments: Ruby Best
Practices (Gregory T Brown) feels more like an intermediate Ruby
programming book than a best practices book: it has several chapters on
"here's how you can do stuff in accordance with the Ruby philosophy" and
one appendix on "Don't do these things that will make maintaining your
Ruby code a pain". It seems to be good Ruby programming advice, but
still not what I expected from a best practices guide. Oh well, my brain
is larger now anyway.
Visual Entertainments:
- Oh! Edo Rocket 20: BOOM!
- Spice and Wolf II 1-2: Seems to be a direct
continuation of the first season. Yay Horo!
- Darker Than Black 16: BOOM!
- Avatar 18-19: Preparations for the final showdown are
complete!
Anime isn't as fun with no Mariths. Stupid work.
Cats:
I oppressed Aspen so much with the snuzzles!
Writing: Check.
Make a comment!
1 February 2010 - Monday
Work: Interviews scheduled for next week: 1.
Cats:
I got extra-purry arm snuggles from Marmalade in the night!
Writing: Check.
Make a comment!
31 January 2010 - Sunday
Gaming: Playing NPCs is hard, especially during a
fight. There's all this dialogue and personality and stuff. Also,
many enemies should probably run away when they're bloodied, but that
makes the fight only half as hard, so I'd have to halve the XP. Maybe I
should give all the monsters twice the hit points instead...
Dave is pretty optimizatory, but I'm pretty sure character classes from PHB2
are just plain better in all ways than classes from PHB1. But PHB3 is
out soon, so all those PHB2 classes will get theirs!
Wire squares to show the location of movable zones work well.
Features of the battlefield that can be manipulated by PCs and
monsters are fun, but need to be well-placed. Features that should be
added to the field during the battle don't seem to ever get added.
(Monster leader auras also never get applied, bah.)
GMing is hard, let's play
SAngband.
Visual Entertainments: Finished the second disc of
Aquarion. I think the third disc is already on its way, but
I may not bother after that.
Cats:
Twelve paws!
Writing: Double check.
Just use more enemies by Graydon (Tue Feb 2 17:17:26 2010)
The first, bloodied, oh-gods-they-have-levels group of enemies flees; the second group of enemies figures, hey, those other suckers absorbed lots of spells, I bet we can take them.
This is good for adjusting encounters to avoid corpse-piling the party (you don't have to have the second group attack) and it's also a great way to keep the party deeply uncertain what they are fighting or what it might do next.
Graydon by Jeremy (Tue Feb 2 19:40:25 2010)
Stop listening to Graydon. He's a bad, bad influence.
Re: Just use more enemies by Trip (Wed Feb 3 12:48:22 2010)
It's no problem having enemies confident when they enter the fight ("We heard these guys was tough, but it was kobolds telling us that!"), but when they're all down half their HP and none of the PCs are, staying in the fight becomes less plausible for most encounters. Maybe I just need to send in more zombies and killer robots.
not really a bad influence by Graydon (Wed Feb 3 15:03:01 2010)
even if they only let me run Paranoia once.
Trip, the point is to set things up so the groups are not connected.
Group A is, I don't know, giant weasels; the weasels make a simple predation play, go for anyone physically small, try to drag away the wounded. Generally get the party a bit physically spread out, but eventually start just plain fleeing as the "I don't care if these are giant animals; they're annoying me" spell casting and heavy magic items get used.
Group B has no connection to the weasels beyond knowing that they're there.
So you get either a ghast just bright enough to grab one damaged and isolated party member and hide again, or you get a disciplined band of orcs who figure, hurm, if we all throw javelins at the casters (from behind this concealed pit) as our first action, we can maybe pull this off, or you get a territorial edge effect; Group A does a runner because the thing that lives here has been woken up and it's much better if the party deals with it.
(Oh, yeah -- once the party gets really stuck into the big fight? you want the equivalent of a buffalo stampede, right through the battlefield. Keeps things interesting.)
Re: not really a bad influence by Trip (Wed Feb 3 16:56:45 2010)
In D&D, it could be a dinosaur stampede!
I think you may be solving a more interesting problem than the one I have, which is just that it seems wrong to give full XP for a monster that scarpers after losing half its hit points (that is, after providing challenge/entertainment for only about half the time it could if it fought to the death). Having twice as many monsters but only giving half XP for each one because it only fights to half its capacity would certainly do the trick, as would silently doubling the hit points of each monster so they fight for all their real hit points before running away.
Or, of course, I could break free of the tyranny of experience points and just let the PCs level up whenever it seems dramatically appropriate.
if they only half win... by Graydon (Wed Feb 3 18:22:38 2010)
It's been... Thor and the White Christ, more than 20 years since I played D&D, and more than 10 now since I was running a RuneQuest game, so I'm likely wretchedly out of date, but I did always like RuneQuest's "did you use that skill?" approach to experience.
That said, I'd say you get one quarter XP for holding the field after the opponent flees.
I'd also say you need to make sure that the players don't know they can take this opponent. So it's important that the challenges range from "easy" through "never in this life" with a median around "even match".
I think it's also important that experience derive mostly from doing better than expected, so winning a straight-up even fight with everybody on single digit hit points and no spells is worth maybe half the standard XP rating; winning with only minor HP loss by one party member rates the full XP award.
This moves things from a ticky-list of corpses into "was there grace and elegance involved in producing the corpse?"
I'd say you get full XP for solving problems through trickery, bribery, or diplomacy, too. If you use diplomacy on the dinosaur stampede, extra bonus XP may be warranted. :)
Death to grinding by Carl (Thu Feb 4 05:11:33 2010)
Did 4e move away from "XP for defeating the monster" back to the bad old days of "XP only for killing things?" There's no need to grind out combats past the fun part; if you want to have things run away when they're bloodied (and the PCs are not) and the outcome is obvious and still award full XP, it's not like WotC will parachute elite ninja assassins to make you pay for your crimes against the laws of god and man!
Or, as you contemplate, skip the XP and just level the PCs up when it pleases you and the players to do so.
One of the things I liked a lot about Gretchen's Khem setting for D&D was that it had ransom, so you could get rewarded for capturing things and ransoming them, and likewise PCs could be captured instead of killed, so fights weren't always a bitter struggle to the death. I liked that much better than D&D's default "it's ok to kill evil things because they're not really people" which has unpleasant mental resonances for me. But others milage may vary!
An aspect of ransom in Glorantha that I liked a lot was everyone calling out their ransom as they entered battle, so the tougher opponents knew who to head for first.
Re: Death to grinding by Trip (Thu Feb 4 14:52:27 2010)
I'm not sure I believe you about the lack of ninjas. Giving full XP for only half the fighting is a lot like letting the players get away with something, and we can't have that!
XP is definitely awarded for defeating an encounter regardless of bloodshed (but not for avoiding it altogether), and there are also awards for noncombat encounters (skill challenges) and quests.
Ransom would have been good to institute in the first place, although maybe I can do it now that the PCs are travelling to a new area with strange customs. Let's see... gaining a level solely by defeating monsters, for the standard party of five PCs, would mean fighting 50 monsters of their level. If we set the total ransom for those 50 as equal to the monetary treasure that should be given out over that level, that comes to 4% of the value of a magic item of that level per monster. (In practice, some of that XP will come from quests, skill challenges, or un-ransomable monsters, so there would still be some random piles of cash in the level's treasure awards.)
A fight with equal-level monsters where the PCs are outnumbered 2:1 is very hard (level+4) but winnable, so a PC's ransom should probably be a little more than twice that for a monster of the same level, so call it 10% of a magic item of that level, or 5% of the money the party should rake in over the level. Having to ransom the whole party would then cost a quarter of the expected money from that level, which seems reasonable. Of course, they'd have to become part of society to the extent that someone would pay ransom for them, but they can probably put cash in escrow with someone instead of having to find a patron. The cash might even still be there when they need it!
This makes shouting out your ransom equivalent to shouting out your level, but that's probably fine for D&D.
Make a comment!
30 January 2010 - Saturday
Gaming: Oh yah, I guess I should write up something
for tomorrow, huh?
Scanning in monster stat blocks and then printing them out is less
horrible than two rounds of photocopying with scissors between, although
it was surprisingly annoying figuring out how to stick a few images into
one image. I finally used OmniGraffle, although that's really not what
it's for.
Textual Entertainments: Darkship
Thieves (Sarah A Hoyt) is sadly neither particularly good nor
particularly original.
Visual Entertainments: Started the second disc of
Aquarion. Oh no, it's the Shining Dodecahedron! Lose SAN!
Cats:
Twelve paws!
Writing: FAIL.
Make a comment!
29 January 2010 - Friday
Work: Phone calls successfully conducted: 1. Phone
calls arranged for Monday: 2.
My, the Internet really is full of things:
Rocks!
Cats:
Twelve paws of extra scampering!
Writing: Check.
My, the Internet really is full of things by marith (Sun Jan 31 17:55:23 2010)
Invisible things! :)
Pish! by Trip (Sun Jan 31 21:25:31 2010)
And also Tosh!
Make a comment!
28 January 2010 - Thursday
HAPPY HAPPY EARL-DAY!!
Work: Phone calls successfully conducted: 0. (Next
time for sure!) Interviews successfully conducted: 1. At least I made it
to the end this time!
Food: Marith and I went to
Lavanda
with Cat and Earl for Earl's birthday dinner. Things eaten include, but
are not limited to" bacon-wrapped dates, blood orange slices in honey
and stuff, charred squid, beet salad, pork tenderloin, red cabbage with
apple, butternut squash with mascarpone, vinegar-marinated beef,
geometric pasta, panna cotta, and chocolate lava cake.
Cats:
Twelve fuzzy paws!
Writing: Check.
Make a comment!
27 January 2010 - Wednesday
Work: Phone calls arranged for tomorrow: 1. Interviews arranged for tomorrow: 1.
Upgrades: At long last the new balcony sliding door
has been installed, and I can actually separate the inside air from the
outside air!
Visual Entertainments: Finished first disc of
Aquarion. It is very much of the animation style that it
is.
Cats:
Twelve very oppressed paws!
Writing: Check.
Make a comment!
26 January 2010 - Tuesday
Work: FAIL. Sick. No brain.
Visual Entertainments:
- Oh! Edo Rocket 18-19: Not even Dave expected that!
- Tokyo Marble Chocolate 1-2: I don't know what that
creature was, but it was Not Of This Earth. That doesn't excuse putting
it in a box, though.
- Avatar 17: Best. Play. Ever. (In other news, Toph still
rules.)
- Darker Than Black 15: This can't possibly end well.
Starting next week, Spice and Wolf second season!
Cats:
I have been hearing tiny high-pitched squeaks from the direction of the
next room, which I think might be Aspen serenading Marmalade in his
Linen Closet of Solitude! I can't be sure, though, because Aspen clams
up whenever I get too close. Also, there's an open balcony door between
us so I might be hearing something from outside. But it might
be Aspen being cute!
Writing: FAIL. See above.
Make a comment!
25 January 2010 - Monday
Work: Interviews conducted today: ½.
<lining style="Ag">At least they didn't leave me
hanging!</lining>
My, the Internet really is full of things:
Sparkly
invertebrates!
Cats:
Aspen curled up next to me during the night! She was even closer to my
alleged cat-eating end! Of course she scarpered as soon as I moved.
Writing: Check.
Make a comment!
24 January 2010 - Sunday
My, the Internet really is full of things:
Make your own Sailor Senshi!
(via Marith)
Gaming: We tried starting Thrace right at 17:00, and
it sort of worked. It did not take too long to level, even though Ken
and his
Pay for Plusses (if you use
Windows) account
helped Marith pick a feat, and Ken did not have to cook, so there was
no doom there.
My character is still the lamest, but that is because I am me, and
also I have great talent at finding the weakest class in any class-based
system.
Next session, we will go find the nexus of magic power underneath the
town, and probably get eaten by undead demons.
Cats:
Twelve paws! Also, three tails!
Writing: Double check.
Make a comment!
23 January 2010 - Saturday
Housekeeping: Last four bags of books to
BookBuyers, and they took
almost everything! Now I have room to accumulate another pile of books
to go away.
My, the Internet really is full of things: Beautiful
clouds!
Random Encounters: Earl, in the used book store,
with the hat. (Why does Earl look better in hats than me? Hmph.)
Visual Entertainments: Started
Aquarion. It reminds me of Rahxephon, only
with more people being sucked into solid objects and stuff.
Cats:
Ghirardelli is very adorable, but not much like a keyboard. Aspen and
Marmalade are also adorable, but mostly lurk on the bed where they can
nestle in the covers.
Writing: Check.
things on the internets by marith (Sun Jan 24 21:18:37 2010)
Those are really very beautiful clouds! Some of his other pictures are impossibly stunning, too.
Make a comment!
22 January 2010 - Friday
Work: Phone calls from yesterday rescheduled for
Monday: 1. Interviews scheduled for Monday: 1.
Housekeeping: Bah, only 50% acceptance at
BookBuyers! Admittedly, half of
what I took was stuff that they had previously rejected, but that was
like a year ago, and they did take some of it this time.
Cats:
It is very adorable when kitties sleep by my feet, but having to keep my
legs in the same position all night makes them sad in the morning.
Writing: FAIL.
Make a comment!
21 January 2010 - Thursday
Work: Phone conversations successfully conducted: 0.
(According to her vacation message, the person I was supposed to talk to
was out sick today.) Follow-up interviews to interviews from last week:
1. I think this will probably fall through because I wasn't able to say,
"Support is my LIFE!" and the hiring manager has been scarred by people
who suck up her extensive training and then leave the group. This is sad,
because I'm pretty sure I could do the job and not go crazy or anything,
but I totally see where she's coming from.
My, the Internet really is full of things:
PIRATES!
Visual Entertainments: Finished Lucky
Star. Aww!
Cats:
Twelve paws, and also six ears!
Writing: Check.
Make a comment!
20 January 2010 - Wednesday
Work: Phone calls arranged for tomorrow, in
preparation for interviews in the next few days: 1.
Visual Entertainments: Started last disc of Lucky
Star. Aww.
Cats:
Twelve scampering paws!
Writing: Double check.
Make a comment!
19 January 2010 - Tuesday
Work: Jobs applied for: 2.
Visual Entertainments:
- Code Geass R2 24-25: That was a dramatically satisfying
ending.
- Darker Than Black 14: Electrical powers have many uses.
- Oh! Edo Rocket 16-17: Humans are so prejudiced against
shapeshifting alien monsters.
- Avatar 16: Katara is scary.
Cats:
The cats were so oppressed! I locked them all in the back room so the
workmen could come in and replace my balcony door, and they languished for
hours and hours until finally the manager admitted the workmen weren't
actually going to come today. So not only were the cats oppressed, they
will have to be oppressed again in a week or two!
Writing: FAIL.
Make a comment!
18 January 2010 - Monday
Work: Phone interviews successfully conducted: 1.
Code problems solved: 1. (Same company.) I also talked to the people I
interviewed with last week, and tried to convince them I'm not too
light-minded for a very serious enterprise support environment. I have
no idea if they believed me.
Gaming: For a while I've been trying to figure out
how to combine the fun of a roleplaying game with the fun of a card game
(specifically
Mythos, but
there are many other fun card games),
but my ideas keep developing concrete rules and turning into just card
games. This is ultimately because I haven't defined exactly what I mean
by "RPG fun" and "card game fun", but proximately I keep stumbling over
what to do with the role of GM as adventure designer/player of the
opposition. I know there are GM-less RPGs, but it has been demonstrated
that I am pants at running anything even slightly more indie than D&D.
Game design is hard, let's die in a pit with bugs and worms! (Start
with a deck containing three bug cards and seven worm cards...)
Visual Entertainments: Finished the fifth disc of
Lucky Star.
After some consideration, I have
concluded the genre is best expressed as a cross between
Azumanga Daioh and
Digi Charat. This
may explain why I keep typing the <cite> tag as <cute>.
Cats:
Twelve paws!
Writing: Check.
Make a comment!
17 January 2010 - Sunday
Gaming: What I ended up preparing worked okay,
although I still need to figure out how to run skill challenges that
don't devolve into everyone rolling to assist the person with the
highest relevant skill.
There was great surprise and consternation when Naled made with the
Stinking Cloud spell in the middle of a parley with kobolds, and then later
when the rescued caravaneers told people what had happened, but maybe his
comrades now have a better idea why he was run out of his homeland.
It's not really very likely that he'll be blamed for
starting a war.
Textual Entertainments: Kit made me buy
Skinwalker, by Faith Hunter. Jo is still more awesome.
Visual Entertainments: Fifth disc of Lucky
Star! I liked the old closing better.
Cats:
Aspen is still so very oppressed!
Writing: Check.
aww :) by kit (Tue Jan 19 08:29:32 2010)
You say the nicest things. But I do like Jane very very much!
Re: aww :) by Trip (Wed Jan 20 11:40:27 2010)
Jane is definitely my first choice for when I need faces ripped off, but Jo has better internal monologue, and we all know what's really important for a hero!
Make a comment!
16 January 2010 - Saturday
Housekeeping: Took eight bags of books to BookBuyers. Even though I got back
almost two bags, my front library is starting to look a little less
overfilled. Also, I have been officially advised that it's worth trying
rejected things again after just a month or two, so there is hope even for
these bags.
Gaming: Realized I really should prepare something
for tomorrow, prepared something, realized it was crap, prepared
something else.
Cats:
Twelve paws!
Writing: Double check.
Make a comment!
15 January 2010 - Friday
Work: Missed a couple of calls when I went out to
run errands, but I will call them on Monday.
Housekeeping: Took four bags of books to
BookBuyers, got back less than
one.
Argh: Aeriodisconnect has screwed up idiom
again. Fortunately the hosage seems to be limited to that
one server, so I still have the rest of the Internets.
Visual Entertainments: Finished the fourth disc of
Lucky Star. It's still cute, but I think they need something
new.
Cats:
Yay! Aspen sat up on something, instead of being ground-level-slinking
kitteh like usual!
Writing: FAIL. See above.
Make a comment!
14 January 2010 - Thursday
Work: Interviews successfully conducted: 1. It
turned out to be in the same building where I worked for Corio all those
years ago. As expected, my DBA/SQL skills are not all that they might
hope, but if all the other candidates are less l33t, then perhaps they
will decide it's worth training me up.
Textual Educations: Everything I know about SQL I
picked up on the Intertubes, so I got the O'Reilly Learning
SQL book (Alan Beaulieu) to get some theory. I'm still trying to get
an intuitive feel for JOINs, but the idea that the result of a SELECT
really is a table and can be JOINed, SELECTed, etc was enlightening.
Visual Entertainments: Started fourth disc of
Lucky Star. New characters!
Cats:
Twelve paws!
Writing: Check.
SQL by Jeremy (Mon Jan 18 22:14:42 2010)
SQL is fun. No, really. :-)
Re operating on results of select, with/as is your very best friend.
Re: SQL by Trip (Wed Jan 20 12:18:47 2010)
It might be fun! It seems like the sort of thing that needs more than one dimension to describe properly, though.
Make a comment!
13 January 2010 - Wednesday
Work: Interviews arranged for tomorrow: 1.
Apparently they weren't that impressed with me in the phone interview,
but they were even less impressed with the rest of the candidates, so
there's still hope.
Visual Entertainments: Finished third disc of
Lucky Star.
Cats:Twelve
paws!
Writing: Check.
Make a comment!
12 January 2010 - Tuesday
Work: FAIL.
Visual Entertainments: Tuesday Night Anime!
- Oh! Edo Rocket 15: The retired resident really scares me.
- Code Geass 23: Ah, the ever-increasing doom!
- Avatar 3.14-3.15: Go Mei! And Ty Lee!
- Darker Than Black 12-13: It's the return of the comic
relief characters!
Silly Computer Games: Check.
Cats:
Twelve paws!
Writing: Check.
Make a comment!
11 January 2010 - Monday
Work: Jobs applied for: 1. Phone interviews arranged
for later in the week: 1.
Visual Entertainments: Started the third disc of
Lucky Star. My theory is that
<rot13>
Xbangn vf n yrfovna.
</rot13>
In support: <rot13>
Ng yrnfg, fur fcraqf n ybg bs gvzr cynlvat bire-18 qngvat fvzf, naq jnf cerggl rinfvir jura nfxrq jung xvaq bs thl fur yvxrf.
</rot13>
Against: It's not really that kind of show. Also, I am notoriously
stupid as well as morally unedifying.
Silly Computer Games: Sangband
pwnz0rs my brain.
Cats:
Aspen spent much of the night sleeping on the strange lumps in the bed
that happened to be my legs, and did not spazz out hardly at all.
Writing: FAIL.
Make a comment!
10 January 2010 - Sunday
Gaming: There was great sleepiness, so for Thrace we had a
fight with wimpy goblins and that was about it. We got the last 80 XP we
needed to level, though!
Food: Ken made his special shortrib stew stuff, this
time with hand-made egg noodles to put under it!
Silly Computer Games:
Brogue
seems to have lost out to
Sangband. But the real loser is my brain.
Cats:
Twelve adorable paws!
Writing: Check.
Make a comment!
9 January 2010 - Saturday
Housework: After failing yesterday, I successfully
took a cartload (four bags) of books to
BookBuyers. They rejected a
whole bag, though, which saddens me. I guess I will have to do something
else with my piles of old Super Manga Blast and
Animerica Extra.
Visual Entertainments: Finished the second disc of
Lucky Star. It is still silly and cute.
Cats:
Bleah, cold. Ice Age Wooly Housecat Ghirardelli came out to pester me,
but Marmalade and Aspen spent pretty much the whole day hiding on my
bed.
Writing: Uninspired check.
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