Card_Type|Edition|Name|Value|Region|Sub_Region|Icons|San_Cost|Dimension|Unique|Attributes|Text Location|New Aeon|Fish-Head Rock|Gate|Lovecraft Country|Innsmouth|Water, Outside|+1|||Country, Lair|You may use this Gate to Summon one Deep One and immediately attack withit. Opponent may defend with Allies but not use Spells or Artifacts. You may use this Gate to play New Aeon Monsters. Location|New Aeon|Gilman House Hotel|Gate|Lovecraft Country|Innsmouth|Water, cemetary, Inside|-1|||City, Business, Tome|"I wouldn't advise you to try it." - H.P. Lovecraft, "The Shadow Over Innsmouth" An Unexpected Calamity can not be played by any player. Location|New Aeon|Obed Marsh Memorial|Gate|Lovecraft Country|Innsmouth|Water, Outside||||City, Site|"Some of the storieswould make you laugh - about old Captain Marsh driving bargains with the devil and bringing imps outof hell to live in Innsmouth..." - H.P. Lovecraft, "The Shadow Over Innsmouth" Location|Dreamlands|North Point Lighthouse|Gate|Lovecraft Country|Kingsport|Water, Inside||||Country, Lighthouse, Artifact|You may play this card immediately after playing a Travel by Sea Event. Location|Dreamlands|Old Brick Powderhouse||Lovecraft Country|Kingsport|Forest, Inside||||City, Ruins, Artifact|Spend 1 point ofSanity to bring into play a Weapon Buried in your Story Deck. Ignore Sanity gain/loss for playing Weapon. Location|Dreamlands|The Rope & Anchor Tavern||Lovecraft Country|Kingsport|Water, Inside||||City, Business|For each Turn that you remain here you may Bury one Phobia affecting your Investigator. Location|Dreamlands|The Strange High House in the Mist|Gate|Lovecraft Country|Kingsport|Water, Inside||||Country, House, Tome|You may use this Gate to play Dreamlands Monsters to your Threat. "The ancient house has always been there, and people say One dwells therein who talks with the morning mists..." - H.P. Lovecraft, "The Strange High House in the Mist" Location|Dreamlands|The Snake-Den|Gate|Lovecraft Country|Miskatonic Valley|Forest, Inside||||Country, Site, Underground|You may use this Gate to play Dreamlands Monsters to your Threat. Location|Limited|Valley of the Kings|Gate|Middle East|Luxor|Cemetary, Outside|-1|||Country, Site, Underground, Tome, Artifact|"This is the Biban el-Muluk, the Valley of the Kings, the most famous place in all of Egypt..." - The Cairo Guidebook Location|Dreamlands|The Causeway and Father Neptune||Lovecraft Country|Kingsport|Water, Outside|+1|||City, Site|During Combat, Bury any Monster Directed at you Investigator whose value increases at Locations featuring the Water attribute. Location|New Aeon|First National Grocery||Lovecraft_Country|Innsmouth|Water, Inside||Waking World||City Business, Artifact|"...(A) solitary boy of seventeen (was) in charge...he didnot like (Innsmouth), its fishy smell, or its furtive people." - H.P. Lovecraft, "The Shadow Over Innsmouth" Location|Limited|Stonehenge|Gate|Europe|Salisbury|Outside||||Country, Site|The stars are right! You may use this Gate more than once when Aldebaran Moves in the Sky or another Star is in play. Location|New Aeon|Cykranosh|Gate|Exotic Location|Exotic Location|Water, Outside|-2|||Space, Country, Underground, Artifact, Tome|Saturn. May play this card in any Dimension; assumes the Dimension Indicator of previous Current Location. Beginning each Turn you must be able to survive in Space or lose 5 Sanity points. Increase the value of your Formless Spawn by one point. This card also fulfills the Blackout requirement for playing Tsathoggua. Location|New Aeon|Yuggoth|Gate|Exotic Location|Exotic Location|Cemetary, Outside|-2|||Country, Space, Library, Artifact, Tome|Pluto. May play this card in any Dimension; assumes Dimension indicator of previous Current Location. Beginning each Turn you must be able to survive in Space or lose 5 Sanity points. For each Turn spent on Yuggoth doing nothing else, may draw two cards from your Mythos Deck. Location|Dreamlands|Great Library of the Dreamlands||The West|Ulthar|Forest, Inside||Dreamlands||City, Library, Tome|You may, on a later Turn, play any Great Library of the Dreamlands card right-side-up, or you may walk to Celaeno. Location|Limited|Y'ha-Nthlei|Gate|Exotic Location|Exotic Location|Water, Forest, Inside|-2||Unique|Underwater, Site|Beginning each Turn, you must be able to Breathe Underwater or lose 5 points of Sanity. Y'ha-Nthlei is not affected by Events or Spells that directly affect the top Location card of your Story Deck. May use this Gate more than once, but must pay this card's Sanity cost for each subsequent gate use. Location|Limited|Retoka||South Pacific|South Pacific|Water, Forest, Cemetery, Outside||||Island, Site, Tome|This island has no airstrips. You must use a Travel by Sea card to get to this Location. Location|Limited|Ward Mansion||Lovecraft_Country|Providence|Water, Inside||||City, House, Tome|"It now remained to take off the panellin and remove it to the Ward home, where provisions were made for its thorough restoration and installation... in Charles's third-floor study or library." - H.P. Lovecraft, "The Case of Charles Dexter Ward" Location|Limited|Massachusetts State Hospital||Lovecraft_Country|Danvers|Water, Forest, Inside|+4||Unique|Country, Sanitarium, Tome|Gain 4 Sanity points, but reveal the top card of your Mythos Deck. Apply any Sanity gain or loss indicated on the card, then Discard it. You may remain here for one Turn and Bury one Phobia. Location|New Aeon|Smugglers Tunnels|Gate|Lovecraft_Country|Innsmouth|Water, Inside|-1|||City, Site, Underground, Artifact|"...a veritable warren of unseen abnormalities." - H.P. Lovecraft, "The Shodow Over Innsmouth" You may use this Gate to play New Aeon Monsters. Location|New Aeon|Maison Nationale De Sante||New Aeon|Paris|Forest, Outside|+4|New Aeon||City Sanitarium|Your Endocrinectomy look promising! Gain 4 Sanity points but reveal the top card of your Mythos Deck. Apply any Sanity gainor loss indicated in the pentagram on the card, then Discard it. For each additional Turn that you remain here you may Bury one Phobia affecting your Investigator. Location|New Aeon|Tycho Base|Gate|Exotic Location|Exotic Location|Inside|-1|New Aeon||Space, City, University, Tome|Secret Moon Base. Your Investigator automatically survives in Space at this Location. For each Turn spent on Tycho Base doing nothing else, gain 1 Sanity point. You may walk to DBZ Spacelab. Location|New Aeon|DBZ Spacelab|Gate|Exotic Location|Exotic Location|Inside|-1|New Aeon||Space, Town, Port, Artifact, Tome|Space Station. Your Investigator automatically survives in Space at this Location. You may play this card immediately after playing Shuttle Icarus. You may walk to Tycho Base. Location|New Aeon|Yucca Mountain Project|Gate|New Aeon|Yucca Mountain|Outside||New Aeon||Country, Government, Artifact, Tome|High-Level Nuclear Waste Storage. You must be able to survive Radiation or lose 5 Sanity points at the beginning of each Turn. Each Monster played to your Threat at this Gate cost 1 Sanity point less than normal to play, to a minimum of zero. Location|New Aeon|Smithsonian Institution|Gate|New Aeon|Washington D.C.|Inside|-1|New Aeon||City, Museum, Underground, Artifact|The Restricted Collection. Use this Gate and lose 1 Sanity point to play any one non-weapon Artifact from any Dimension. Your Adventurer and Explorer Allies add 1 point to their card value while this is your current Location. Location|New Aeon|Ruined Top-Secret Warehouse|Gate|New Aeon|Washington D.C.|Water, Outside|-1|New Aeon||City, Ruins, Artifact|Once housed secret, crated nazi artifacts captured in World War II Egyptian campaigns. Later suffered fire and explosion of unknown origin. Location|New Aeon|Pentagon|Gate|New Aeon|Washington D.C.|Forest, Inside|-1|New Aeon||City, Government, Artifact|Completed in 1943, it is formed of concentric rings of five five-sided, five-story buildings; HQ for the departments of Defence and of the army, Navy, and Air Force. Use this Gate and lose 1 Sanity point to play any one Weapon Artifact from any Dimension. Location|New Aeon|The Mall||New Aeon|Washington D.C.|Inside|+1|New Aeon||City, Site|Designed by Pierre-Charles L'Enfant and completed in 1791 as a broad avenue in the manner of the Champs Elysees in Paris. Location|New Aeon|J. Edgar Hoover Building|Gate|New Aeon|Washington|Inside|-1|New Aeon||City, Government, Tome|FBI Headquarters. Use this Gate and lose 1 Sanity point to play any one Corrupt Cultist from any Dimension. Your Police Detective and Private Eye Allies add 1 point to their card value while this is your Current Location. Location|New Aeon|Temple to Aesathog|Gate|New Aeon|Scotland|Forest, Outside|-1|New Aeon||Country, Ruins, Artifact|This card fulfils the Space requirement for playing Azathoth. You may play Serpent People as Allies, Gate use not required. Location|New Aeon|The Vatican||New Aeon|Rome|Water, Inside|+5|New Aeon|Unique|City, Church, Library, Temple|Gain 5 Sanity points now but you must spend the next Turn in atonement (doing nothing else). During each additional Turn you remain here you may Bury one Phobia affecting your Investigator. Location|New Aeon|Porta Portese|Gate|New Aeon|Rome|Outside|-1|New Aeon||City, Business, Artifact|Flea Market. Spend 2 Sanity points to recover one Artifact from your Story Deck and bring it into play. Pay any Sanity costs for playing that Artifact. Location|New Aeon|Museo del Palazzo Venezia||New Aeon|Rome|Outside|-1|New Aeon||City, Museum, Tome, Aritfact|With a history spanning thousands of years, many exotic and unusual works of art have made their way to the city. Your Artist Allies add 1 point to their card value when this is your Current Location. Location|New Aeon|INTERPOL, Italian Headquarters||New Aeon|Rome|Inside|-1|New Aeon||City, Government, Artifact, Tome|May play any Police Detective or Corrupt Ally from the New Aeon at this Location. Your Police Detective and Private Eye Allies add 1 point to their cardvalue while this is your Current Location. Location|New Aeon|Giulio Cesare Hotel|Gate|New Aeon|Rome|Inside||New Aeon||City, Business|A little-known, romantic inn. Very restful. An Unexpected Calamity can not be played by any player. Location|New Aeon|Colosseum||New Aeon|Rome|Outside||New Aeon||City, Ruins, Artifact|The Flavian Amphitheater, inaugurated in 80 AD, originally stood next to a 120-foot statue of emperor Nero. Seated an estimated 50,000 sepctators. Location|New Aeon|Lovecraft's Grave|Gate|New Aeon|Providence|Cemetery, Outside||New Aeon||City, Site, Tomb|I am Providence. During each additional Turn that youremain here you may Bury one Phobia affecting your Investigator. Location|New Aeon|Rue D'Auseil|Gate|New Aeon|Paris|Outside||New Aeon||City, Site|"...(it) lay across a dark river bordered by precipitous brick blear-windowed warehouses and spanned by a ponderous bridge of dark stone..." - "The Music of Erich Zann," H.P. Lovecraft Location|New Aeon|Notre Dame||New Aeon|Paris|Water, Cemetery, Inside||New Aeon||City, Church|For each additional Turn you remain here you may Bury one Phobia affecting your Investigator. Location|New Aeon|Louvre||New Aeon|Paris|Water, Inside|-1|New Aeon||City, Museum, Tome, Artifact|Founded in 1546; the national museum of France. Housed in an enormous palace, its painting collection is one of the richest in the world. Your ArtistAllies add 1 point to their card value while this is your current Location. Location|New Aeon|Eiffel Tower|Gate|New Aeon|Paris|Outside|-1|New Aeon||City, Site, Artifact|Named after its builder, French structural engineer Alexandre Gustaf Eiffel; erected for the Paris Exposition of 1889. For forty years it was the tallest structure in the world until the completion of the Chrysler Building in New York. Location|New Aeon|Cite' Tatoue|Gate|New Aeon|Paris|Water, Inside|-1|New Aeon||City, Business, Tome|Tattoo parlor. Spend 1 Sanity point to tattoo (play) a Spell on any Steadfast Ally. Bury Spell when cast. Location|New Aeon|Chaosium|Gate|New Aeon|Oakland|Inside|-1|New Aeon||City, Press, Business, Tome, Artifact|Founded in 1975 and located in Oakland CA. Your Author Allies add 1 point to their card value when this is your Current Location. Location|New Aeon|United Nations||New Aeon|New York|Water, Inside||New Aeon||City, Government, Tome|Founded in 1945; a worldwide inter-governmental organization. Location|New Aeon|Mr. Shiny's Burger Palace|Gate|New Aeon|New York|Cemetery, Inside||New Aeon||City, Business|Fast Food! When this card becomes your Current Location you may immediately use its Gate to play Monster(s). Location|New Aeon|Ju-Ju House|Gate|New Aeon|New York|Inside|-1|New Aeon||City, House, Artifact|A dingy shop-dirty, dusty, and piled high with tribal bric-a-brac. Strange people visit late at night, and odd noises can be heard at those times. Location|New Aeon|Greenwich Village||New Aeon|New York|Water, Outside||New Aeon||City, Site, Tome, Library, University|A unique section of New York City; a haven for artists and students. Your Artists, Authors, and Students add 1 point to their card value when this is your Current Location. Location|New Aeon|Dr. MacDonald's House||New Aeon|New York|Water, Forest, Inside|+5|New Aeon|Unique|Country, House, Sanitarium, Tome|Isolation Therapy is right for you! Randomly Discard one card from your Hand. During each additional Turn that you remain here youmay Bury one Phobia affecting your Investigator. Location|New Aeon|Chrysler Building||New Aeon|New York|Inside||New Aeon||City, Site, Artifact|Designed by William Van Alen, completed in 1930, and for a few months wasteh world's tallest building. At each of its two major setbacks are colossal steel gargoyles, and it is crowned with steel arched pyramids narrowing to a sharp needle point. Location|New Aeon|Carlyle House Museum|Gate|New Aeon|New York|Forest, Inside||New Aeon||Country, House, Museum, Artifact|No one knows what became ofthe old Carlyle Expedition to Egypt. Scandal and indelicate behavior are now believed to have played a part in their disappearance. Location|New Aeon|Second Psychiatric Hospital|Gate|New Aeon|Moscow|Water, Forest, Inside|+5|New Aeon|Unique|City, Sanitarium, Artifact|Hydrogen-sulfide baths are so cleansing! Gain 5 Sanity points, but remain here for a Turn recovering from the treatment. For each additional Turn that you remain here, Bury one Phobia. Location|New Aeon|Lascaux Caves||New Aeon|Montignac|Inside||New Aeon||Country, Underground, Site, Artifact, Tome|A cave site containing spectacular prehistoric art of the Upper Paleolithic Period, about 17,000 years ago. Your Explorer and Adventurer Allies add 1 point to their card value when this is your Current Location. Location|New Aeon|Billington's Woods|Gate|New Aeon|Miskatonic Valley|Forest, Outside|+1|New Aeon||Country, Ruins|This card also fulfills the Nemesis requirement for playing Yog-Sothoth. Location|New Aeon|Wreck of the Hellene|Gate|New Aeon|Kingsport|Water, Outside|-1|New Aeon||Country, Ruins, Tome, Artifact|While a Star Event is in play, you may walk between this Location and any other Location card in any Dimension, except Exotic locations. Location|New Aeon|U.S. Coastguard Station||New Aeon|Kingsport|Water, Inside|+1|New Aeon||Country, Government, Artifact|Spend 2 Sanity points to recover one Artifact from your Story Deck and bringit into play. Pay any Sanity costs for playing the Artifact. Location|New Aeon|McCarty's News Stand||New Aeon|Kingsport|Water, Outside||New Aeon||City, Press, Tome|"Little things make considerable excitement in little towns..." - H.P. Lovecraft, "The Terrible Old Man" Location|New Aeon|Harbor Place Hotel||New Aeon|Kingsport|Water, Inside||New Aeon||City, Business, Tome|A well-tended inn with an inspirational view of the harbor and high house. An Unexpected Calamity can not be played by any player. Location|New Aeon|Dawn Biozyme Research Lab|Gate|New Aeon|Kingsport|Water, Inside|-1|New Aeon||City, Government, Artifact|Founded in 1985, this corporation specializes in genetically-engineered agricultural agents. Location|New Aeon|Artist Colony|Gate|New Aeon|Kingsport|Water, Outside||New Aeon||City, Site, Museum|"Mist comes up from the sea...full of dreams of dank pastures and cavesof leviathan." - H.P. Lovecraft, "The Strange High House in the Mist" All Artists and Authors add 1 point to their card value when this isyour Current Location. Location|New Aeon|Area 51|Gate|New Aeon|Groom Lake|Outside|-1|New Aeon||Country, Government, Tome, Artifact|You may play UFO if thisis your Current Location, even if you don't have Greys in play as an Ally. Location|New Aeon|European Space Agency||New Aeon|French Guiana|Inside|+1|New Aeon||Country, Government, Business, Artifact|The agency launchpad. While this is your Current Location, you may spend a Turn and Bury one Storm Event or Drought. Location|New Aeon|Maple Hill|Gate|New Aeon|Catskills|Forest, Cemetery, Outside||New Aeon||Country, Site, Artifact|"...the striking point of the thunderbolt which summonedthe fiend." - H.P. Lovecraft, "The Lurking Fear" Location|New Aeon|Lefferts Corners||New Aeon|Catskills|Forest, Inside|+1|New Aeon||Country, Village, Tome|"Lefferts Corners (was the) nearest village to Tempest Mountain..." - H.P. Lovecraft, "The Lurking Fear" Location|New Aeon|Kennedy Space Center||New Aeon|Cape Canaveral|Water, Outside||New Aeon||Country, Government, Tome, Artifact|While this is you Current Location, you may spend a Turn and bury one Storm Event or Drought. Location|Dreamlands|Splendid Cathuria||Exotic Location|Exotic Location|Water, Forest, Outside|-2|Dreamlands||Country, Site, Tome, Artifact|You must have the Basalt Pillars of the West to play this card. Spend a turn in Splendid Cathuria to gain 1 Sanity point. You must play a Waking World Location right-side-up on top of your Story Deck as your next Location. Location|Dreamlands|Far Side of the Moon|Gate|Exotic Location|Exotic Location|Outside|-2|Dreamlands||Space, Site, Artifact, Tome|Beginning each Turn you must be able to survive in Space or lose 5 points of Sanity. You may reuse this Gate. For each Turn that you remain here you may Bury one Star Event. You must Travel by Air to leave this Location. Location|Dreamlands|Castle of the Great Ones on Kadath|Gate|Exotic Location|Exotic Location|Outside|-2|Dreamlands||City, Palace, Artifact, Tome|There must be a Star Event in play to play this card. You must Travel by Air to reach the Castle of the Great Ones on Kadath and Travel by Air to leave it. While this is your Current Location, all Spells cost no Sanity for your Investigator to cast. Location|Dreamlands|Vaults of Zin|Gate|The Underworld|Gug City|Cemetery, Inside||Dreamlands||City, Lair, Underground|You may use this Gate to Summon one Ghast and immediately attack with it. Opponent may defend with Allies but not use Spells or Artifacts. Location|Dreamlands|Vale of Pnoth|Gate|The Underworld|The Wildlands|Cemetery, Outside||Dreamlands||Country, Lair, Underground|You may use this Gate to Summon one Dhole and immediately attack with it. Opponent may defend with Allies but not use Spells or Artifacts. Location|Dreamlands|Tower of Koth||The Underworld|Gug City|Inside||Dreamlands||City, Site, Underground, Tome|On a following Turn you may play The Enchanted Stone right-side-up on top of your Story Deck. Location|Dreamlands|Peaks of Thok|Gate|The Underworld|The Wildlands|Outside||Dreamlands||Country, Lair, Underground, Artifact|You may use this Gate to Summon one Nightgaunt and immediately attack with it. Opponent may defend with Allies but not use Spells or Artifacts. Location|Dreamlands|Great Abyss|Gate|The Underworld|The Wildlands|Inside||Dreamlands||Country, Site, Underground, Artifact|On a following Turn you may play Sarkomand right-side-up on top of your Story Deck. Location|Dreamlands|Crag of Ghouls|Gate|The Underworld|The Wildlands|Cemetery, Outside||Dreamlands||Country, Lair, Underground|You may use this Gate to Summon one Ghoul and immediately attack with it. Opponent may defend with Allies but not use Spells or Artifacts. Location|Dreamlands|City of Gugs|Gate|The Underworld|Gug City|Outside||Dreamlands||City, Lair, Underground|You may use this Gate to Summon on Gug and immediately attack with it. Opponent may defend with Allies but not use Spells or Artifacts. Location|Dreamlands|Mt. Ngranek|Gate|The South|The Isles|Water, Forest, Outside||Dreamlands||Island, Site, Artifact|You may walk to any Underworld Location from Mt. Ngranek. This card is not affected by Events or Spells played by your opponents that directly affect the top card of your Story Deck. Location|Dreamlands|Plateau of Leng|Gate|The North|The North|Cemetery, Outside||Dreamlands||Country, Site|You may use this Gate more than once. You must spend 1 point of Sanity for each subsequent use unless there is a Star Event in play. Location|Dreamlands|Sarkomand|Gate|The North|The North|Cemetery, Outside||Dreamlands||Country, Ruins, Artifact|On a following Turn you may play The Great Abyss right-side-up on top of your Story Deck. Add 1 point to the value of each Man of Leng while this is your Current Location. Location|Dreamlands|Temple of the Great Ones||The East|Rinar|Water, Inside|+5|Dreamlands|Unique|City, Temple|Set aside this card and shuffle your Story Deck. Randomly Discard one Story Deck card, then replace this card. For each additional Turn that you remain here youmay Bury one Phobia affecting your Investigator. Location|Dreamlands|Processional Boulevard|Gate|The East|Rinar|Water, Outside||Dreamlands||City, Site|All Priest Allies add 1 point to their value while this is your Current Location. Location|Dreamlands|Merchant's Quarter||The East|Rinar|Water, Outside|-1|Dreamlands||City, Business, Tome, Artifact|All Merchant Allies add 1 point to their value while this is you Current Location. Location|Dreamlands|Hesper Payne's House||The East|Rinar|Water, Inside||Dreamlands||City, House, Tome|You may cast a Spell from your Hand. Pay Sanity cost for Casting Spell, and Discard Spell after it has been cast. Location|Dreamlands|The Opal Throne||The East|Ilek-Vad|Water, Inside|+1|Dreamlands||City, Palace, Artifact|"It is rumored in Ulthar, beyond the river Skai, that a new king reigns on the opal throne in Ilek-Vad..." - H.P. Lovecraft, "The Silver Key" Location|Dreamlands|Labyrinths of the Gnorri|Gate|The East|Ilek-Vad|Water, Outside||Dreamlands||Country, Town, Underwater, Artifact|Beginning each Turn that this card is your Current Location, you must be able to Breathe Underwater or lose 5 points of Sanity. When Threats are revealed Bury any Greater Monster Directed at your Investigator. Location|Dreamlands|Great Library of the Dreamlands||The East|Ilek-Vad|Inside||Dreamlands||City, Library, Tome|You may, on a later Turn, play any Great Library of the Dreamlands card right-side-up, or you may walk to Celaeno. Location|Dreamlands|The Cliffs of Glass|Gate|The East|Ilek-Vad|Water, Outside||Dreamlands||Country, Port|"...in Ilek-Vad, that fabulous town of turrets atop the hollow cliffs of glass overlooking the twilight sea wherein the bearded anf finny Gnorri build their singular labyrinths..." - H.P. Lovecraft, "The Silver Key" Location|Dreamlands|The Turquoise Temple of Nath-Horthath||The East|Celephais|Water, Inside|+5|Dreamlands|Unique|City, Temple|Gain 5 Sanity points. You must either Bury a Corrupt Ally or remain here for an additional Turn in abject contemplation. For each additional Turn that you remain here you may Bury one Phobia affecting your Investigator. Location|Dreamlands|The Street of Pillars|Gate|The East|Celephais|Water, Outside||Dreamlands||City, Site|All Priest Allies add1 point to their value while this is your Current Location. Location|Dreamlands|Serranian||The East|Celephais|Outside|+1|Dreamlands||Island, Palace, Tome, Artifact|You must Travel by Air to play this Location and Travel by Air to leave it. You may remain here for an additional Turn and Bury all Phobias affecting your Investigator. Location|Dreamlands|The Palace of Seventy Delights||The East|Celephais|Water, Inside||Dreamlands||City, Palace|For each Turn that you remain here you may Bury one Phobia affecting your Investigator. Location|Dreamlands|Kuranes' Manor-House||The East|Celephais|Water, Inside||Dreamlands||City, House, Tome|"There he dwelt in a grey Gothic manor-house of stone looking on the sea..." - H.P. Lovecraft, "The Dream-Quest of Unknown Kadath" Location|Dreamlands|The Harbor of Celephais|Gate|The East|Celephais|Water, Outside|-1|Dreamlands||City, Port, Artifact|Spend 2 Sanity points to recover one Artifact from your Story Deck and bring it into play. Ignore Sanity gain/loss for playing Weapon. Location|Dreamlands|Great Library of the Dreamlands||The East|Celephais|Water, Inside||Dreamlands||City, Library, Tome|You may, on a later Turn, play any Great Library of the Dreamlands card right-side-up, or you may walk to Celaeno. Location|Dreamlands|The Great Bazaar||The East|Celephais|Water, Outside||Dreamlands||City, Business, Artifact|You may Join two Artifacts each Turn at The Great Bazaar. Location|Dreamlands|Cornwall-by-the-Sea||The East|Celephais|Water, Outside|+2|Dreamlands||Country, Town|All Gentleman Allies add1 point to their value while this is your Current Location. Location|Dreamlands|The Tall Lighthouse||The West|Dylath-Leen|Water, Inside||Dreamlands||City, Lighthouse, Tome|You may play this card immediately after playing a Travel by Sea Event. Location|Dreamlands|Street of Tears|Gate|The West|Dylath-Leen|Water, Outside|-1|Dreamlands||City, Site|During Combat, add 1 point to each of your Directed Threats. Location|Dreamlands|The Onyx Temple||The West|Dylath-Leen|Water, Inside|+5|Dreamlands|Unique|City, Temple|Make an appropriate sacrifice! Discard 1 random card fromyour hand. Remain here for one additional Turn and Discard 1 random card from your hand for each Phobia affecting your Investigator you wish to Bury. Location|Dreamlands|Harbor of the Black Galley|Gate|The West|Dylath-Leen|Water, Outside|-1|Dreamlands||City, Port, Artifact|Bury a Monster from your Threat to Bury opponent's random Ally. Location|Dreamlands|Great Library of the Dreamlands||The West|Dylath-Leen|Water, Inside|-1|Dreamlands||City, Library, Tome, Artifact|You may, on a later Turn, play any Great Library of the Dreamlands card right-side-up, or you may walk to Celaeno. Location|Dreamlands|Basalt Pillars of the West|Gate|The West|Edge Of The World|Water, Outside||Dreamlands||Island, Site|You may walk to Splendid Cathuria, the Far Side of the Moon, or any Space Location. Location|Dreamlands|Ilarnek||The West|Mnar|Water, Forest, Outside|+1|Dreamlands||Country, Town, Artifact|When this becomes your Current Location, Flip face-up all face-down Artifacts you have in play. Location|Dreamlands|The Nameless Lake|Gate|The West|Mnar|Water, Forest, Outside||Dreamlands||Country, Site|When this becomes your Current Location, each opponent reveals the top card of his or her Mythos Deck; you add or subtract the Sanity cost for every card revealed. Discard revealed cards. Location|Dreamlands|The Ruins of Ib|Gate|The West|Mnar|Water, Forest, Cemetery, Outside||Dreamlands||Country, Ruins, Artifact|Add 1 point to the value of each Being of Ib or Ghost-Being of Ib while this is your Current Location. Location|Dreamlands|The Ruins of Sarnath|Gate|The West|Mnar|Water, Forest, Cemetery, Outside|-1|Dreamlands||Country, Ruins, Artifact, Tome|"Where once had risen walls of 300 cubits and towers yet higher, nowstretched only the marshy shore, and whereonce had dwelt fifty millions of men now crawled only the detestable green water-lizard." - H.P. Lovecraft, "The Doom That Came to Sarnath" Location|Dreamlands|The Temple of Bokrug||The West|Mnar|Water, Forest, Outside|+5|Dreamlands|Unique|Country, Ruins, Temple|Gain 5 Sanity. You must either Bury a Steadfast Ally orremain at thie Location for an additional Turn to perform appropriate rites. For each additional Turn that you remain here you may Bury one Phobia affecting your Investigator. Location|Dreamlands|Cavern of Flame|Gate|The West|Oukranos Wilds|Inside||Dreamlands||Country, Site, Underground, Artifact|All Dreamer Allies add 2 points to their value while this is your Current Location. Location|Dreamlands|The Enchanted Stone||The West|Oukranos Wilds|Forest, Outside|+1|Dreamlands||Country, Site|On a following turn you may play Tower of Koth right-side-up on top of your Story Deck. Location|Dreamlands|The Enchanted Wood|Gate|The West|Oukranos Wilds|Forest, Outside|+1|Dreamlands||Country, Site|All Chief Allies add 2 points to their value while this is your Current Location. Location|Dreamlands|Gate of Deeper Slumber|Gate|The West|Oukranos Wilds|Forest, Inside|+1|Dreamlands||Country, Site|You may use this Gate more than once but youmust Flip a Dreamer Ally face-down for each subsequent use. Location|Dreamlands|The Temple of Loveliness at Kiran||The West|Oukranos Wilds|Forest, Inside|+4|Dreamlands|Unique|Country, Temple, Tome|Gain 4 Sanity points, but reveal the top card ofyour Mythos Deck. Apply any Sanity gain or loss indicated in the pentagram on thecard, then Discard it. During each additional Turn that you remainhere youmay Bury one Phobia affecting your Investigator. Location|Dreamlands|The Bridge over the River Skai|Gate|The West|Ulthar|Water, Cemetery, Outside||Dreamlands||City, Site|"...soon afterwards he came to the great stone bridge across the Skai, into whose central pier the masons had sealed a living human sacrifice when they built is thirteen-hundred years before." - H.P. Lovecraft, "The Dream-Quest of Unknown Kadath" Location|Dreamlands|Hovel of the Cat Haters|Gate|The West|Ulthar|Inside|-1|Dreamlands||City, House, Tome|"In Ulthar, before ever the burgesses forbade the killing of cats, there dwelt an old cotter and his wife who delighted to trap and slay the cats of their neighbors." - H.P. Lovecraft, "The Cats of Ulthar" Location|Dreamlands|The Market-Place||The West|Ulthar|Forest, Outside||Dreamlands||City, Business, Artifact|All Merchant Allies add 1 point to their value while this is your Current Location. Location|Dreamlands|Temple of the Elder Ones||The West|Ulthar|Forest, Inside|+6|Dreamlands|Unique|City, Temple|Reveal the top card of your Mythos Deck. If card revealed is a monster, it attacks you immediately (Allies may defend), the Discard it. Discard any other card drawn. For each additional Turn that you remain here you may Bury one Phobia affectingyour Investigator. Location|Dreamlands|The White Whale Inn||The West|Ulthar|Inside||Dreamlands||City, Business|For each Turn that you remain here you may Bury one phobia affecting your Investigator. Location|Standard|Namquit Point|Gate|Lovecraft_Country|Providence|Water, Forest, Outside|-1|Waking World||Country, Site, Artifact|A secret place to unload ships. While this is your Current Location, as your Turn you may spend 2 Sanity points to recover one Artifact chosen from your Story Deck and place it on the table beside your Investigator. pay any Sanity costs for playing that Artifact. Location|Standard|Arkham Mystical Supply|Gate|Lovecraft_Country|Arkham|Water, Inside||Waking World||City, Business, Artifact|"Guaranteed for Life, and Beyond." Location|Standard|Seventh House On The Left|Gate|Lovecraft_Country|Kingsport|Water, Inside|-1|Waking World||City, House, Tome|"...and now I was eager to knock at the door of my people, the seventh house on the left in Green Lane, with an ancient peaked roof and jutting second story, all built before 1650." - H.P. Lovecraft, "The Festival" Location|Standard|The Forgotten Crypt|Gate|Lovecraft_Country|Kingsport|Water, Cemetery, Inside|-1|Waking World||City, Tomb, Underground, Artifact|"The tail of that sinuous line of night-marchers seemed very horrible, and as I saw them wriggling into that venerable tomb they seemed more horrible still." - H.P. Lovecraft, "The Festival" Location|Standard|Caverns Beneath the Old Church|Gate|Lovecraft_Country|Kingsport|Water, Cemetery, Inside|-1|Waking World||City, Underground, Tome|"I followed dumbly down the footworn steps and into the dark, suffocating crypt." - H.P. Lovecraft, "The Festival" Location|Standard|Lonely Akeley Farmhouse|Gate|Lovecraft_Country|Vermont|Forest, Inside|-1|Waking World||Country, House, Artifact|You may use this Gate more than once whenever you have the Speech Machine in play, but you must pay this card's Sanity cost for each subsequent Gate use. Location|Standard|Waterbury State Hospital|Gate|Lovecraft_Country|Vermont|Water, Forest, Outside|+4|Waking World|Unique|Country, Sanitarium|Gain 4 Sanity points, but reveal the top card of your Mythos Deck. Apply any Sanity gain or loss indicated in the pentagram on the card, then Discard it. During each additional Turn you remainhere you may Bury one Phobia affecting your Investigator. Location|Standard|Newburyport Public Library||Lovecraft_Country|Vermont|Forest, Inside|+1|Waking World||Country, Town, Library, Tome|While this card is your Current Location, all Steadfast Allies add 1 point to their card value. Location|Standard|Newburyport Historical Society||Lovecraft_Country|Vermont|Water, Forest, Inside|+1|Waking World||Country, Town, Museum, Artifact|While this is your Current Location, all Steadfast Allies add 1 point to their card value. Location|Standard|Congregational Hospital||Lovecraft_Country|Kingsport|Water, Forest, Cemetary, Inside|+5|Waking World|Unique|City, Sanitarium|Your electro-shock therapy is a success. Set aside this card and shuffle your Story Deck. Randomly Discard one Story Deck card, then replace this card. During each additional Turn that you remain here you may Bury one Phobia affecting your Investigator. Location|Standard|King's Church Cemetery||Lovecraft_Country|Providence|Water, Forest, Cemetery, Inside||Waking World||City, Church|During each additional Turn that you remain here you may Bury one Phobia affecting your Investigator. Location|Standard|Providence Historical Society||Lovecraft_Country|Providence|Water, Inside||Waking World||City, Museum, Society, Artifact|"Orne had apparently been careful to destroy most of his correspondence, but the citizens who took actionin 1771 found and preserved a few letters and papers which excited their wonder." - H.P. Lovecraft, The Case of Charles Dexter Ward Location|Standard|The Athenaeum||Lovecraft_Country|Providence|Inside||Waking World||City, Library, Tome|"...his hours were spent...in pursuit of antiquarian and genealogical data at the City Hall, the State House, the Public Library, the Athenaeum..." - H.P. Lovecraft, The Case of Charles Dexter Ward Location|Standard|N'kai|Gate|Exotic Location|Exotic Location|Outside|-2|Waking World|Unique|Country, Underground, Artifact, Tome|You may play this card only if your Current Location is Underground. You must walk out of N'kai. While at N'Kai, all Monsters in your Threat function as if it is Night. Location|Standard|Miskatonic University Commons|Gate|Lovecraft_Country|Arkham|Water, Forest, Outside||Waking World||City, University|All of your Professors and Students add 1 point to their card value while this card is your Current Location. Location|Standard|The Old Gibbet|Gate|Lovecraft_Country|Kingsport|Water, Forest, Cemetery, Outside||Waking World||Country, Site, Artifact|Not quite a mile out of town, alongside Hangman's Road. A small marble obelisk marks the spot. A bronze plaque on thestone tells the story of a witch-scare in Kingsport in 1692. Thirteen witches were hanged. Location|Standard|The House On Water Street|Gate|Lovecraft_Country|Kingsport|Water, Forest, Inside|-1|Waking World||City, House, Artifact|"And he even talked to the Terrible Old Man, who was not fond ofstrangers, and was invited into his fearsomely archaic cottage where low ceilings and wormy panelling hear the echoes of disquieting soliloquies in the dark small hours." - H.P. Lovecraft, "The Strange High House in the Mist" Location|Standard|Red Hook|Gate|Lovecraft_Country|New York|Water, Outside|-1|Waking World||City, Site, Artifact|"It is a babel of sound andfilth, and sends out strange cries to answerthe lapping of oily waves at its grimy piers and the monstrous organ litanies of the harbour whistles." - H.P. Lovecraft, "The Horror at Red Hook" Location|Standard|Penn Central Train Station|Gate|Lovecraft_Country|New York|Water, Inside||Waking World||City, Station|You may play this card immediately after playing a Train Travel by Land Event, on the same Turn. Location|Standard|American Museum Of Natural History||Lovecraft_Country|New York|Water, Inside||Waking World||City, Museum, Artifact|Established in New York City in 1869, the museum includes a planetarium and a zoo. Howard Lovecraft would meet friends here when he lived in New York. Location|Standard|Bellevue Hospital||Lovecraft_Country|New York|Water, Inside|+5|Waking World|Unique|City, Sanitarium|Gain 5 Sanity points now, but you must spend next Turn in hydrotherapy (play no cards, do not Pass). during each additional Turn that you reaminhere you may Bury one Phobia affecting your Investigator. Location|Standard|Essex Institute||Lovecraft_Country|Salem|Water, Forest, Inside|+5|Waking World|Unique|Country, Sanitarium|Trepanning is fun! Randomly Discard one card from your Hand. During each additional Turn that you remain here you may Bury one Phobia affecting your Investigator. Location|Standard|Old Congregational Church||Lovecraft_Country|Kingsport|Water, Forest, Cemetery, Inside||Waking World||City, Church|For each additional Turn you remain here, you may Bury one Phobia affecting your Investigator. Location|Standard|Central Hill||Lovecraft_Country|Kingsport|Water, Cemetery, Outside||Waking World||City, Site, Tome|"...a sort of focus of crazy alleys at the top of a high hill in the centre of the town, where perched a great white church." - H.P. Lovecraft, "The Festival" Location|Standard|Arkham Police Department||Lovecraft_Country|Arkham|Water, Inside||Waking World||City, Business, Artifact|If this is your Current Location during Combat, reduce each Directed Threat attacking you by 1 point when Threats are revealed. Location|Standard|Granny Orne's House||Lovecraft_Country|Kingsport|Water, Forest, Inside||Waking World||City, House, Artifact|"Granny Orne, whose tiny gambrel-roofed abode in Ship Street is all covered with moss and ivy..." - H.P. Lovecraft, "The Strange High House in the Mist" Location|Standard|Chelsea Book Shop||Lovecraft_Country|New York|Water, Forest, Inside||Waking World||City, Business, Tome|Located in the Village on Eighth Street: a meeting place for publishers, editors, and writers. Location|Standard|Arkham Gazette||Lovecraft_Country|Arkham|Water, Inside||Waking World||City, Business, Press, Tome|Arkham's first newspaper, established in 1806. The Gazette is larger and more conservative than its rival, the Arkham Advertiser. Location|Standard|Boston & Maine Train Station|Gate|Lovecraft_Country|Arkham|Water, Forest, Outside||Waking World||City, Station, Tome|You may play this card immediately after playing a Train Travel by Land Event, on the same Turn. Location|Standard|Miss Greene's Home||Lovecraft_Country|New York|Forest, Inside||Waking World||City, House, Artifact|H.P. Lovecraft's decision to marry Sonia greene in 1924 was impulsive and totally unexpected. They resided in Sonia's apartment for less than a year. The marriage itself lasted only four years. Location|Standard|Martin's Beach|Gate|Lovecraft_Country|Miskatonic Valley|Water,Forest, Outside||Waking World||Country, Vlillage, Artifact|"Martin's Beach is once more popular as a watering-place, but I shudder when I think of it." - Sonia H. Greene, The Horror at Martin's Beach Location|Limited|197 E. Pickman Street|Gate|Lovecraft_Country|Arkham|Gate, Water, Inside|-1|||City, House, Artifact|May use this gate more than once, but must pay this card's Sanity cost for each subsequent gate use. Location|Limited|Akhenaten's Tomb|Gate|Mideast|Tel El-Amarna|Gate, Cemetary, Inside|-1|||Country, Underground, Tome, Artifact|May use this Gate more than once while the New Moon card is in play, but must pay this card's Sanity cost for each subsequent Gate use. Location|Limited|Al-Azhar University||Mideast|Cairo|Inside|+2|||City, University, Library|Either your Investigator or an Ally must know Arabic to play this card. All Professors and Students add one to their card value when this card is your current Location. Location|Limited|Alexandria Museum of Antiquities||Mideast|Alexandria|Water, Inside||||City, Museum, Tome, Artifact|Established in 1903, containing artifacts from Greco-Roman Alexandria. Location|Limited|Ammi Pierce's Tottering Cottage||Lovecraft_Country|Miskatonic Valley|Forest, Outside||||Country, House, Artifact|"It was a fearsomely archaic place, and had begun to exude the faint miasmal odour which clings about houses that have stood too long." - H.P. Lovecraft, "The Colour Out of Space" Location|Limited|Arkham Historical Society||Lovecraft_Country|Arkham|Water, Inside|+1|||City, Society, Museum, Tome|"He had shot himself after a trip to New England - the same trip, no doubt, which had caused him to be recalled at the Arkham Historical Society." - H.P. Lovecraft, " The Shadow Over Innsmouth" Location|Limited|Arkham Rare Books and Maps||Lovecraft_Country|Arkham|Water, Inside||||City, Business, Tome|Generally a mail-order operation - too pricey for the locals and students. Location|Limited|Arkham Sanitarium||Lovecraft_Country|Arkham|Water, Forest, Inside|+6||Unique|City, Sanitarium|Reveal the top card of your Mythos Deck. If it is a Monster, it attacks immediately. Allies may defend you, then Discard it. Discard any other card drawn. You may remain here for one turn and Bury one Phobia. Location|Limited|Assembly Hall||Lovecraft_Country|Innsmouth|Water, Inside||||City, Site, Artifact|"This building stood on...an open confluence of streets which I took to be the earliest civic centre after the Revolution by the present Town Square." - H.P. Lovecraft, "The Shadow Over Innsmouth" Location|Limited|Asylum for the Deranged|Gate|Lovecraft_Country|Greenwood|Gate, Forest, Inside|+6||Unique|Country, Sanitarium|Reveal the top card of your Mythos Deck. If it is a Monster, it attacks you immediately. Allies may defend you, then Discard it. Discard any other cards drawn. You may remain here for one turn and Bury one Phobia. Location|Limited|Aylesbury||Lovecraft_Country|Miskatonic Valley|Forest, Outside|+1|||Country, Village|"When a traveler in north central Massachusetts takes the wrong fork at the junction of the Aylesbury pike...he comes upon a lonely and curious country." - H.P. Lovecraft, "The Dunwich Horror" Location|Limited|Bal Sagoth|Gate|Islands||Gate, Water, Forest, Cemetary, Outside|-1|||Island, Artifact|This island has no airstrips. You must use a Travel by Sea card to get to this Location. May use this Gate more than once, but must pay this card's Sanity cost for each subsequent Gate use. Location|Limited|Bibliotheque Nationale||Europe|Paris|Inside||||City, Library, Tome|Erected at various times on the site of the 17th century Hotel Mazarin. Along with the British Museum, ranks as one of the two largest libraries in the world. Location|Limited|Bishop's Brook Bridge|Gate|Lovecraft_Country|Dunwich|Gate, Water, Forest, Outside|+1|||Country, Site|"Across a covered bridge one sees a small village huddled between the stream and...Round Mountain...One dreads to trust the tenebrous tunnel of the bridge, yet there is no way to avoid it" - H.P. Lovecraft, "The Dunwich Horror" Location|Limited|Bolton|Gate|Lovecraft_Country|Miskatonic Valley|Gate, Forest, Outside|+1|||Country, Village, Tome|"Bolton had a suprisingly good police force for so small a town, and I could not help fearing the mess which would ensue if the affair of the night before were ever tracked down." - H.P. Lovecraft, "Herbert west - Reanimator" Location|Limited|Boston Globe||Lovecraft_Country|Boston|Water, Inside||||City, Press, Tome|All Reporters add 1 point to their card value when this card is your current Location. Location|Limited|British Museum||Europe|London|Water, Inside|+1|||City, Museum, Tome, Artifact|Founded in 1753. Either your Investigator or an Ally must be a Professor, Student, or Scholar to play a Tome or Artifact while this is your current Location. Location|Limited|Brown University John Hay Library||Lovecraft_Country|Providence|Water, Inside|+1|||City, University, Library, Tome|All Professors and Students add 1 point to their card value when this card is your current Location. Location|Limited|Cairo Qahwa||Mideast|Cairo|Inside|+1|||City, Business|You may remain here for one Turn and Bury one Phobia. Location|Limited|Catacombs of Rome|Gate|Europe|Rome|Gate, Cemetary, Inside||||Artifact, Underground, City|Rather than playing a Monster card from your hand, you may instead use this Gate to summon a Living Dead Monster or Ally from your Story Deck to your Threat. Location|Limited|Celeano|Gate|Exotic Location|Exotic Location|Gate, Inside|-2||Unique|Space, Site, Library, Tome|Beginning each Turn, you must be able to Survive in Space or lose 5 points of Sanity. Celeano is not affected by Events or Spells that directly affect the top Location card of your Story Deck. May use this Gate more than once, but must pay this card's Sanity cost for each subsequent Gate use. Location|Limited|Chapman Farmhouse||Lovecraft_Country|Arkham|Water, Forest, Inside||||City, House, Tome|"The place was far from any road, and in sight of no other house, yet precaoutions were...necessary;since rumours of strange lights...would soon bring disaster on our enterprise." - H.P. Lovecraft, "Herbert west - Reanimator" Location|Limited|Chateau Des Fausses Flames|Gate|Europe|Averoigne|Gate, Forest, Cemetary, Inside||||City, House, Artifact|"A ruined manor once the home of Sieut de Malinbous and his wife, suspected of witchcraft. Many who have visited have not returned" - The Encyclopedia Cthulhiana Location|Limited|Christchurch Cemetery||Lovecraft_Country|Arkham|Water, Forest, Cemetary, Outside|+1|||City|Remain here for a Turn and Bury one Phobia. Location|Limited|Christchurch Cemetery||Lovecraft_Country|Innsmouth|Water, Forest, Cemetary, Outside||||City, Church|You may remain here for one Turn and Bury one Phobia. Location|Limited|Church of Starry Wisdom|Gate|Lovecraft_Country|Providence|Gate, Water, Inside|-1|||City, Church, Tome|May use this gate more than once when Aldebaran or another star is in play, but must pay this card's Sanity cost for each subsequent gate use. You may remain here for one turn and Bury one Phobia. Location|Limited|City Morgue||Lovecraft_Country|Boston|Water, Cemetary, Inside||||City, Underground|The dark, dank basement complex where death is a constant companion. Location|Limited|Cold Spring Glen|Gate|Lovecraft_Country|Dunwich|Gate, Forest, Outside||||Country, Site|"Once in a while a wind, sweeping up out of Cold Spring Glen, would bring a touch of ineffable foetor to the heavy night air; such a foeter as all three of the watchers had smelled once before..." - H.P. Lovecraft, "The Dunwich Horror" Location|Limited|Conanicut Island Private Hospital||Lovecraft_Country|Conanicut|Water, Forest, Inside|+5||Unique|Country, Sanitarium|Gain 5 Sanity points now, but you must spend next Turn in therapy (playing no cards, and not Passing). You may remain here for one Turn and Bury one Phobia. Location|Limited|Congregational Church|Gate|Lovecraft_Country|Dunwich|Gate, Cemetary, Inside||||Country, Church|You may remain here for one Turn and Bury one Phobia. Location|Limited|Copp's Hill Burying Ground|Gate|Lovecraft_Country|Boston|Gate, Water, Forest, Cemetary, Outside||||City|"Copp's Hill Burying Ground, which could not be many blocks away from this very house, was a favourite scene." - H.P. Lovecraft, "Pickman's Model" Location|Limited|Crowninshield House|Gate|Lovecraft_Country|Arkham|Gate, Water, Inside||||City, House, Tome|"Though he hated and seemed to fear the Crowninshield place, he was at the same time queerly enslaved by it." - H.P. Lovecraft, "The Thing on the Doorstep" Location|Limited|Devil Reef|Gate|Lovecraft_Country|Innsmouth|Gate, Water, Outside||||Country, Site|From this Location, just off the coast of Innsmouth, you may walk to Y'ha-Nthlei. Location|Limited|Devil's Hopyard|Gate|Lovecraft_Country|Dunwich|Gate, Cemetary, Outside||||Country, Site|"...while still others try to explain the Devil's Hop Yard - a bleak, blasted hillside where no tree, shrub, or grass-blade will grow." - H.P. Lovecraft, "The Dunwich Horror" Location|Limited|Easter Island|Gate|Islands||Gate, Water, Cemetary, Outside||||Island, Site, Artifact|This island has no airstrips. You must use a Travel by Sea card to get to this Location. Location|Limited|Esoteric Order of Dagon|Gate|Lovecraft_Country|Innsmouth|Gate, Water, Inside|-1|||City, Society, Tome|May use this gate more than once when any Storm is in play, but must pay this card's Sanity cost for each subsequent gate use. You may remain here for one Turn and Bury one Phobia. Location|Limited|Exham Priory||Europe|Exham|Inside||||Country, House, Tome, Artifact|"They had hated it hundreds of years before, when my ancestors lived there, and they hated it now, with the moss and mould of abandonment on it." - H.P. Lovecraft, "The Rats in the Walls" Location|Limited|Faith Baptist Church||Lovecraft_Country|Innsmouth|Water, Forest, Cemetary, Inside||||City, Church|You may remain here for one Turn and Bury one Phobia. Location|Limited|First Baptist Church||Lovecraft_Country|Providence|Water, Forest, Inside|+1|||City, Church|You may remain here for one Turn and Bury one Phobia. Location|Limited|Golden Eye Society|Gate|Lovecraft_Country|Arkham|Gate, Water, Forest, Inside||||City, Society, Artifact|Though small, this Society posseses an impressive library of Occult tomes. Location|Limited|Great Temple at Karnak|Gate|Mideast|Luxor|Gate, Inside|-1|||Country, Site, Tome, Artifact|May use this Gate more than once while the Dawn of a New Day card is in play, but must pay this card's Sanity cost for each subsequent Gate use. Location|Limited|Grivas Old and New Books||Mideast|Alexandria|Water, Outside||||City, Business, Tome|A seller of old and new books and travel maps, near the site where the legendary Library of Alexandria once stood. Location|Limited|Hangman's Hill|Gate|Lovecraft_Country|Arkham|Gate, Water, Forest, Cemetary, Outside||||City, Site|"There was much in the Essex County records about Keziah Mason's trial, and what she had admitted under pressure to the Court..." - H.P. Lovecraft, "The Dreams in the witch House" Location|Limited|Harvard University Houghton Library of Rare Books||Lovecraft_Country|Boston|Water, Inside|+1|||City, University, Press, Library, Tome|All Professors and Students add 1 point to their card value when this card is your current Location. Location|Limited|Home of Laban Shrewsbury||Lovecraft_Country|Arkham|Water, Inside||||City, House, Artifact|The author of An Investigation into the Myth-Patterns of Latter-Day Primitives with Especial Refrences to the R'lyeh Text and other significant works has gone missing. Location|Limited|Hospital for the Insane||Mideast|Cairo|Inside|+5||Unique|City, Sanitarium, Inside|Gain 5 Sanity points now, but you must spend next turn in therapy (playing no cards, and not passing). You may reamin here for one Turn and Bury one Phobia. Location|Limited|Huntingdon Asylum for Lunatics||Europe|Huntingdon|Forest, Inside|+5||Unique|Country, Sanitarium|Gain 5 Sanity points now, but you must spend next Turn in therapy (playing no cards, and not passing). You may remain here for one further Turn and Bury one Phobia. Location|Limited|Il Mondo Occulto||Europe|Turin|Inside||||City, Press, Tome|All Reporters add 1 point to their card value when this card is your current Location. Location|Limited|Innsmouth Courier||Lovecraft_Country|Innsmouth|Water, Inside||||City, Press|All Reporters add 1 point to their value when this card is your current Location on your Story Deck. Location|Limited|Jermyn House|Gate|Europe|Huntingdon|Gate, Forest, Inside|-1|||Country, House, Tome, Artifact|"...Jermyn House had fallen into woeful disrepair, but young Arthur loved the old edifice and all its contents." - H.P. Lovecraft, "Facts Concerning the Late Arthur Jermyn and His Family" Location|Limited|Knight's Head Inn|Gate|Europe|Huntingdon|Gate, Inside||||Business, Country|You may remain here for one Turn and Bury one Phobia. Location|Limited|La Mole Antonelliana|Gate|Europe|Turin|Gate, Outside||||City, Site, Artifact|May use this Gate more than once, but you must bury one Spiritualist, Occultist, Musician, or Artist Ally for each additional use. Location|Limited|Lost Temple of Atlantis|Gate|Exotic Location|Exotic Location|Gate, Water, Forest, Outside|-2||Unique|Underwater, Site, Tome|Beginning each turn, your Investigator must be able to Breath Underwater or lose 5 points of Sanity. The Lost Temple is not affected by Events or Spells that directly affects the top Location card of your Story Deck. May use this Gate more than once, but must pay this card's Sanity cost for each subsequent Gate use. Location|Limited|Marsh Refining Co.|Gate|Lovecraft_Country|Innsmouth|Gate, Water, Inside||||City, Business, Tome|All Marshes add 1 to their card value when this card is your current Location. Location|Limited|Martense Mansion|Gate|Lovecraft_Country|Catskill Mountains|Gate, Forest, Inside|-1|||Country, House, Tome, Artifact|All Martense family members (including Martense Kin) add 1 point to the card value when this is your current Location. Location|Limited|Miskatonic University Medical School|Gate|Lovecraft_Country|Arkham|Gate, Water, Forest, Inside||||City, University|All Professors and Students add 1 point to their card value when this card is your current Location on your Story Deck. Location|Limited|Miskatonic University Memorial Hall||Lovecraft_Country|Arkham|Water, Forest, Inside|+1|||City, University|All Professors and Students add 1 point to their card value when this card is your current Location. Location|Limited|Miskatonic University Orne Library||Lovecraft_Country|Arkham|Water, Forest, Inside||||City, University All|Professors and Students add 1 point to their card value when this card is your current Location on your Story Deck. Location|Limited|Miskatonic University Science Annex||Lovecraft_Country|Arkham|Water, Forest, Inside||||City, University|All Professors and Students add 1 point to their card value when this card is your current Location. Location|Limited|Mosque of Amr||Mideast|Cairo|Inside|+1|||City, Mosque|You may remain here for one Turn and Bury one Phobia. Location|Limited|Mosque of Ibn Tulun|Gate|Mideast|Cairo|Gate, Inside|+4||Unique|City, Mosque, Sanitarium|Gain 4 Sanity points, but reveal the top card of your Mythos Deck. Apply any Sanity gain or loss indicated on the card, then Discard it. You may remain here for a Turn and Bury one Phobia. Location|Limited|Nahum Gardner's Place|Gate|Lovecraft_Country|Miskatonic Valley|Gate, Forest, Inside||||Country, House, Artifact|"That was the house which had stood where the blasted heath was to come - the trim white Nahum Gardener house admidst its fertile gardens and orchards." - H.P. Lovecraft, "The Colour Out of Space" Location|Limited|North Burial Ground|Gate|Lovecraft_Country|Providence|Gate, Water, Forest, Cemetary, Outside||||Country|"...but as I examined the records more carefully, I found that the graves had all been transferred at an early date to the North Burial Ground on the Pawtucket west Road." - H.P. Lovecraft, "The Shunned House" Location|Limited|Old Arkham Cemetery|Gate|Lovecraft_Country|Arkham|Gate, Water, Forest, Cemetary, Outside||||City|"We were sitting on a dilapidated seventeenth-century tomb in the late afternoon of an autumn day at old burying-ground in Arkham, and speculating about the unnamable." - H.P. Lovecraft, "The Unnamable." Location|Limited|Old Mill Ruins|Gate|Lovecraft_Country|Dunwich|Gate, Water, Forest, Outside||||Country, Site, Artifact|"...whilst the ruins of the mill at the falls, built in 1806, form the most modern piece of architecture to be seen." - H.P. Lovecraft, "The Dunwich Horror" Location|Limited|Osborn's General Store||Lovecraft_Country|Dunwich|Inside|+1|||Country, Business, Artifact|"...Most of the houses are deserted and falling to ruin, and the broken-steepled church now harbours the one slovenly mercantile establishment..." - H.P. Lovecraft, "The Dunwich Horror" Location|Limited|Otaheite||Islands||Water, Forest, Cemetary, Outside|+1|||Island, Site, Artifact|This island has no airstrips. You must use a Travel by Sea card to get to this Location. Location|Limited|Peck Valley Cemetery|Gate|Lovecraft_Country|Miskatonic Valley|Gate, Forest, Cemetary, Outside||||Country|"Never did he knock together flimsier and ungainlier caskets, or disregard more flagrantly the needs of the rusty look on the tomb door..." - H.P. Lovecraft, "In the Vault" Location|Limited|Pickman's Apartment||Lovecraft_Country|Boston|Water, Inside||||City, House, Tome, Underground|"Pickman...revealed an antediluvian ten-panelled door that looked damnably worm-eaten. Unlocking it, he ushered me into a barren hallway with what was once a splendid dark-oak panelling..." - H.P. Lovecraft, "Pickman's Model" Location|Limited|Ponape|Gate|Islands||Gate, Water, Forest, Cemetary, Outside|-1|||Island, Site, Tome|This island has no airstrips. You must use a Travel by Sea card to get to this Location. May use this Gate more than once, but must pay this card's Sanity cost for each subsequent Gate use. Location|Limited|Potter's Field||Lovecraft_Country|Arkham|Water, Forest, Cemetary, Outside||||City|"We finally decided on the potter's field, because practically every body in Christchurch was embalmed..." - H.P. Lovecraft, "Herbert west - Reanimator" Location|Limited|R'lyeh|Gate|Exotic Location|Exotic Location|Gate, Water, Forest, Cemetary, Outside|-2||Unique|Island, Tome|You can only play this card if your Investigator has all three pieces of the R'lyeh Disk. You must use a Travel by Sea card to get to this location. May use this Gate more than once, but must pay this card's Sanity cost for each subsequent Gate use. Location|Limited|Remote Whateley Farmhouse|Gate|Lovecraft_Country|Dunwich|Gate, Inside|-1|||Country, House, Tome|All whateley's add 1 point to their card value when this card is your current Location. Location|Limited|Robert Blake's Study|Gate|Lovecraft_Country|Providence|Gate, Water, Inside||||City, House, Artifact|"Blake's study, a large southwest chamber, overlooked the garden on one side, while its west windows...commanded a splendid view of the lower town's outspread roofs..." - H.P. Lovecraft, "The Haunter of the Dark" Location|Limited|Sefton Asylum||Lovecraft_Country|Miskatonic Valley|Water, Forest, Inside|+5||Unique|Country, Sanitarium, Tome|Your Electro-Shock Therapy is a success. Set aside this card and shuffle Story Deck. Randomly Discard one Story Deck card, then replace this card. You may remain here for one Turn and Bury one Phobia. Location|Limited|Sentinel Hill|Gate|Lovecraft_Country|Dunwich|Gate, Forest, Outside|-1|||Country, Site|"...all turned instinctively to the line of horrible prints leading on toward the wrecked Whateley farmhouse and the altar-crowned slopes of Sentinel Hill..." - H.P. Lovecraft, "The Dunwich Horror" Location|Limited|Seth Bishop Ruins|Gate|Lovecraft_Country|Dunwich|Gate, Forest, Outside||||Country, Site, Artifact|"...bent trees and hideously unmistakable tracks shewed what had passed by...nothing dead or living was found in either of the collapsed shells which had been the Bishop house and barn." - H.P. Lovecraft, "The Dunwich Horror" Location|Limited|Silver Twilight Lodge|Gate|Lovecraft_Country|Boston|Gate, Water, Inside|-1|||City, Society, Tome, Artifact|May use this gate more than once whenever a Night card is in play, but must pay this card's Sanity cost for each subsequent gate use. Location|Limited|Societe Royale De Geographic d'Egypte||Mideast|Cairo|Inside||||City, Society, Tome|Founded in 1875. An excellent library and reading room open only to members and containing many rare books of extreme interest to investigators. Location|Limited|South Woods Memorial Cemetery||Lovecraft_Country|Innsmouth|Water, Forest, Cemetary, Outside||||City|"Besides, the grocery youth had told me that churches, as well as the Order Of Dagon Hall, were not advisable neighbourhoods for strangers." - H.P. Lovecraft, "The Shadow Over Innsmouth" Location|Limited|St. John's Churchyard||Lovecraft_Country|Providence|Water, Forest, Cemetary, Outside||||City, Church|"I have reared a marble urn to his memory in St. John's churchyard - the place that Poe loved - the hidden groove of giant willows on the hill..." - H.P. Lovecraft, "The Shunned House" Location|Limited|Tempest Mountain|Gate|Lovecraft_Country|Catskill Mountains|Gate, Forest, Outside||||Country, Site|"There was thunder in the air on the night I went to the deserted mansion atop Tempest Mountain to find the lurking fear." - H.P. Lovecraft, "The Lurking Fear" Location|Limited|The Arkham Advertiser||Lovecraft_Country|Arkham|Water, Inside||||City, Press|All Reporters add 1 point to their card value when this card is your current Location on your Story Deck. Location|Limited|The Auction House||Europe|Vienna|Inside||||City, Business, Tome, Artifact|Here, wealthy and clever investigators can obtain rare, and sometimes blasphemous, occult paraphernalia. Location|Limited|The Catacombs Beneath Paris|Gate|Europe|Paris|Gate, Cemetary, Inside||||City, Underground, Artifact|Rather than playing a Monster card from your hand, you may instead use this Gate to summon a Living Dead Monster or Ally from your Story Deck to your Threat. Location|Limited|The Docks||Lovecraft_Country|Boston|Water, Outside|+1|||City, Site, Artifact|While this is your current Location, as your Turn you may spend 2 Sanity points to recover one Artifact chosen from your Story Deck. Location|Limited|The Highland Loch|Gate|Europe|Scotland|Gate, Water, Outside||||Country, Site, Artifact|The chill, dank fog rose and in the distance was seen the crumbling ruin of an ancient fortress. Location|Limited|The House on Olney Court|Gate|Lovecraft_Country|Providence|Gate, Water, Inside|-1|||City, House, Tome, Artifact|"The place, now crumbling with age, had never been a mansion; but was a modest two-and-a-half story wooden town house of the familiar Providence colonial type..." - H.P. Lovecraft, "The Case of Charles Dexter Ward" Location|Limited|The Lonely House in the Woods||Lovecraft_Country|Miskatonic Valley|Forest, Inside||||Country, House, Tome|"Only the silent, sleepy, staring houses in the backwoods can tell all that has lain hidden since the early days; and they are not communicative..." - H.P. Lovecraft, "The Picture in the House" Location|Limited|The Lowell Street Cafe||Lovecraft_Country|Arkham|Water, Forest, Inside||||City, Business|You may remain here for one Turn and Bury one Phobia. Location|Limited|The Marsh Mansion|Gate|Lovecraft_Country|Innsmouth|Gate, Water, Forest, Inside||||City, House, Tome|All Marshes add 1 point to their card value when this card is your current Location. Location|Limited|The Muski||Mideast|Cairo|Outside||||City, Business, Tome, Artifact|"The spice bazaar is evocative of warm tropical islands and perfumed nights...the smells of the beggars...remind the visitor that this is a real place." - The Cairo Guidebook Location|Limited|The Necropolis|Gate|Europe|Cerveteri|Gate, Cemetary, Inside||||Country, Site, Tome, Underground|Rather than playing a Monster card from your hand, you may instead use this Gate to resurrect a Living Dead Monster or Ally from your Story Deck to your Threat. Location|Limited|The Office of Dr. Freud||Europe|Vienna|Inside|+4||Unique|City, Sanitarium, Tome|Each opponent reveals the top card of their Mythos Deck. If it is a Phobia, apply to you immediatly. Otherwise, Discard it. You may not bury Phobias here. Location|Limited|The Shunned House|Gate|Lovecraft_Country|Providence|Gate, Water, Forest, Inside||||City, House, Artifact|"What was really beyond dispute is that a frighful proportion of persons died there..." - H.P. Lovecraft, "The Shunned House" Location|Limited|The Sphinx|Gate|Mideast|Giza|Gate, Outside||||Country, Site|The Guardian of Chephren's funerary enlosure, carved in 2660 B.C. You may remain here for one Turn and Bury one Phobia. Location|Limited|The Unnameable House|Gate|Lovecraft_Country|Arkham|Gate, Water, Forest, Inside||||City, House|"...the utter blackness of the spot brought by the intervention of a tottering, deserted seventeenth-century house..." - H.P. Lovecraft, "The Unnamable" Location|Limited|The Waite House|Gate|Lovecraft_Country|Innsmouth|Gate, Water, Inside|-1|||City, House, Tome, Artifact|All Waites add 1 to their value when this card is your current Location. Location|Limited|Thurston's Tavern||Lovecraft_Country|Providence|Water, Inside||||City, Business|You may remain here for one Turn and Bury one Phobia. Location|Limited|Tomb of the Prophet Daniel||Mideast|Alexandria|Water, Cemetary, Inside||||City, Artifact, Underground|"Said to stand on the site of the tomb of Alexander the Great. (Its) cellars...have never been explored." _ The Cairo Guidebook Location|Limited|Tree of Sayede Mandura|Gate|Mideast|Cairo|Gate, Forest, Outside||||City, Site|While this is your current Location, one Ally of your choice is excluded when determining the results of an Epidemic.