Card_Type|Edition|Name|Value|Region|Sub_Region|Icons|San_Cost|Dimension|Unique|Attributes|Text Event|Dreamlands|The Beast in the Cataract||||||||Affects All Investigators|Add 1 point to the cost of casting any Spell.This card is immune to the effects of any Star Event. Bury this card at the end of the Round. Event|Dreamlands|Betrayal|||||-1|||Affects One Opponent's Allies|A random Corrupt Ally immediately attacks the other Allies. Opponent chooses how to absorb this damage. Opponent's Investigator is not attacked and loses no Sanity. Bury target corrupt Ally. Event|Dreamlands|The Children Have Sweet Dreams|||||-1|||Affects Your Allies|Whil this card is in play, add 1 point to the value of all your Allies. Bury this card at the end of the round. Event|Dreamlands|Highway Robbery|||||-1|||Affects Opponent's Investigator|Cause an opponent to Bury a random Artifact, or if it is Night and opponant's Investigator is Outside or in a Country Location, cause opponent to Discard a random Artifact. Then Bury this card. Event|New Aeon|Media Hyperbole||||||||Affects Opponent's spell and Gate Use|Opponent may not use Spells or Gate in his or her Current Location. Bury this card when opponent plays a Travel Event or arrives at a new Location. Event|New Aeon|Motion Sickness||||||||Affects Opponent's Travel Events|Each opponent that Just Played a Travel Event (whether or not it is still their top Story Deck card) loses 2 Sanity points. Then Bury this card. Event|New Aeon|Poltergeist|||||-1|||Affects Your Hand|You may only play this card if your Current Location features the Inside attribute. Immediately play a Monster card to your Threat. Then Bury this card. Event|Dreamlands|Rude Awakening|||||||Unique|Affects Opponent in the Dreamlands|Target opponent may play a Waking World Location next turn. If not, opponent suffers an attack worth 3 points (Allies may defend). Then Bury this card. Event|Dreamlands|Strange Humanoid Encounter||||||||Affects All Investigators|Playable only at Night. All Locations featuring the Forest attribute gain the Gate attribute. Bury this card when any Day or Night Event is played. Event|New Aeon|Terrorist Strike||||||||Affects Opponent's Investigator|Even if already Walking, your opponent must play a Travel Event or a new Location next Turn or suffer an attack worth 5 points. Allies may defend. Then Bury this card. Event|New Aeon|Time Flux||||||||Affects Your Hand|Discover modern equipment in the Waking World or Dreamlands. Using a Gate, play this card to immediately play one New Aeon Ally, Artifact, Monster, or tome that youcould otehrwise play at your Current Location. Then Bury this card. Event|New Aeon|Yithian Psychic Possession|||||||Unique|Affects Opponent's Ally|Yithians change your mind. Bury an Ally that was Just Played or who was in play and whose abilities or Special Effect were just used. Then Bury this card. Event|Dreamlands|Evening|||Day|||||Affects All Investigators|It is now Day. Bury any Day or Night Event in play. All Invisible Monsters add 1 point to their value. Event|New Aeon|False Dawn|||Night|||||Affects All Investigators|It is now Night. Bury any Day or Night Event in play. Living Dead Monsters do not Join while this card is in play. Event|Dreamlands|Swarm of Insects|||Night|||||Affects All Investigators|A vast swarm forms. Bury any Day or Night event inplay. All Outside Investigators lose 1 point ofSanity when this card is played. Bury this card if a Day, Night, or Storm Event is played. Event|New Aeon|Portophilia|||Philia|||||Affects Your Investigator|Excessive Love of Gates. An opponent may not play a Phobia on you while their current Location features the Gate attribute. bury this card when you play a Sanitorium or Temple. Event|New Aeon|Halitosiphobia|||Phobia|||||Affects Opponent's Investigator|Fear of Bad Breath. If target opponent has one or more Allies in play, her or she loses 1 Sanity point at the beginning of each Turn that his or her Current Location features the Inside attribute. Event|Dreamlands|Batophobia|||Phobia|||||Affects Opponent's Investigator|Fear of things falling off buildings and hitting you. Lose 1 point of Sanity at the beginning of each Turn that your Current Location features the City attribute. Event|New Aeon|Hydrophilia|||Philia|||||Affects Your Investigator|Excessive Love of Water. An opponent may not play a Phobia on you while their current Location features the Water attribute. Bury this card when you play a Sanitorium or Temple. Event|Dreamlands|Phobophobia|||Phobia|||||Affects Opponent's Investigator|Fear of Phobias. Any one Phobia currently affecting your Investigator is redirected against the opponent of your choice. Then Bury this card. Event|Dreamlands|Tachyphobia|||Phobia|||||Affects Opponent's Investigator|Fear of Speed. Lose 1 Sanity point each time you play a Travel Event. Event|New Aeon|Thaasophobia|||Phobia|||||Affects Opponent's Investigator|Fear of Being Idle. Opponent loses 1 Sanity point if he or she Passes. Event|Dreamlands|Algol|||Star|||||Affects All Investigators|Bury all Star Events in play. While in play, the Spell capacity of Tomes increases by one. These extra Spells remain if this card is Buried. Event|New Aeon|Sirius|||Star|||||Affects All Investigators|The brightest star in the sky, in the constellation Canis Major. Bury all Star Events in play. All Weapons with card values of 2 points or fewer are Enchanted. Event|Dreamlands|Polaris|||Star|||||Affects All Investigators|Bury any Star Event in play. All Monsters are Invisible. Event|Dreamlands|Rain of Fish|||Storm|||||Affects All Investigators|Play this card when a Storm is in play. All locations featuring the Water attribute gain the Gate attribute. Bury this card when any Day or Night Event is played. Event|Dreamlands|The Stars are Right|||Star|||||Affects Playing Great Old Ones and Outer Gods|Bury any Star Event in play. You may use opponents' Event cards currently inplay to meet conditions required to summon a Great Old One or Outer God. Event|New Aeon|Ill Omen|||Threat Event||-1|||Affects Opponent's Directed Threat|Use a Gate to play this card face-down to your Threat. Monsters in an opposing Directed Threat are Discarded at the end of Combat instead of being Buried. Event|Dreamlands|Nightmare|||Threat||-1||Unique|Affects Your Threat|Use a Gate to play this card face-down to your Threat. Monsters in a Directed Threat with this card and the Monsters opposing then receive the benefit of their Special Effects, whether or not they are lost during the Cosmic Battle, as if they survived to affect the Investigator. Event|Dreamlands|The White Ship|||Travel by Sea|||||Affects Your Investigator|On a following Turn, play a new Location featuring the Water attribute in a different Region. If you have a Dreamer Ally that Location may be in any Dimension. If you have the Captain of the White Ship in play that Location may be any Exotic Location regardless of travel restrictions or the Water requirement. Event|New Aeon|Hitch A Ride|||Travel by Land|||||Affects Your Investigator|On a following Turn, play a new Location in the same Region right-side-up on top of your Story Deck. hang for a Turn to play an Ally card that could be played in this Region (one Ally per Hitch a Ride). Event|New Aeon|Blackout|||Night|||||Affects All Investigators|It is now Night. Bury any Day or Night Event in play. Each opponent loses 1 Sanity point if their Current Location features the city attribute when this card is played. Event|New Aeon|Daybreak|||Day|||||Affects All Investigators|The alarm rings-you hit the snooze button and go back to sleep. It is now day. Bury andy Day or Night Event in Play. Flip one chosen Ally of one Opponent. Event|Dreamlands|Lunar Eclipse|||Night|||||Affects All Investigators|It is now Night. Bury any Day or Night Event in play. All Living Dead Allies add 1 point to their value. Event|New Aeon|An Unexpected Calamity|||||-1|||Affects Passing|This card may only be played after one Pass has already been announced for the Round. Play this card, announce "Pass", then Bury this card. Skip this Round's Combat and go directly to End of Round. Event|Dreamlands|Blizzard|||Storm|||||Affects All Investigators|No Travel by Land Events may be played while this card is in play. Bury this card is any Day or Night Event is played. Does not affect Travel Events in play. Event|Limited|Yithian Mental Contact|||||-1|||Affects Opponent's Card Play|Your opponent changes his or her mind and Buries the card(s) that were just played or whose orientations were altered, except Adventure cards. Ignore any effects that those card(s) might otherwise have had. Event|New Aeon|Serial Killer||||||||Affects Opponent's Mythos Deck|Target Discards his or her top Mythos Deck card at the beginning of each Turn. Bury this card once the target plays a Travel Event or arrives at a Location in a different subregion. Event|New Aeon|Police Investigation||||||||Affects Opponent's Weapons|Drop Your Weapons! Bury all Weapons of target opponent that have a card value of 2 or more. Then Bury this Card. Event|New Aeon|Blink of an Eye||||||||Affects Passing|Play this card, andthe pass by a player on an earlier Turn is voided - no Passes have been announced for the current Round. You may immediately play a second card. Then, Bury this card. Event|Dreamlands|Zebra|||Travel By Land|Outside||Dreamlands||Affects Your Investigator|Immediately play a new Location card in the same Region right-side-up on top of your Story Deck. Event|Dreamlands|Twister|||Storm|||||Affects All Investigators|Replace all Travel by Air cards with the Location card closest to the bottom of the Story Deck, right-side-up. Ignore revealed Sanity gain/loss. No Travel by Air Events may be played. Bury Twister if any Day or Night Event is played. Event|New Aeon|Mechanophobia|||Phobia|||||Affects Opponent's Investigator|Fear of Machines. Lose 1 Sanity point at the beginning of each Turn that you are at an Artifact Location. Event|New Aeon|Bibliophobia|||Phobia|||||Affects Opponent's Investigator|Fear of Books. Lose 1 Sanity point atthe beginning of each Turn that your Current Location features the Tome attribute. Event|New Aeon|Unexpected Eclipse|||Day|||||Affects All Investigators|The world grows still, dark, and cold. This is an Eclipse card. It is now Day, Bury all Day or Night Events and you may also Bury any one other Event card in play, except Travel Events. Event|Dreamlands|Sun Spots|||Day|||||Affects All Investigators|It is now Day. Bury and Day or Night Event in play. Bury all Star Events in play. Event|New Aeon|747|||Travel By Air|Outside|+1|New Aeon||Affects Your Investigator|Play this card and immediately play a new Location in the same Region right-side-up on top of your Story Deck. Event|New Aeon|Nemesis|||Star|||||Affects Passing|Retribution for evil deeds or undeserved good fortune. Bury any Star Event. Any Investigator loses 1 Sanity point when he or she declares a Pass. Event|New Aeon|It's Full Of Stars!|||||?||Unique|Affects Your Investigator's Sanity|You may only play this card while your Current Location features the Space attribute. If your current Sanity is 1-7 gain 5 points; if it is 8-13 gain 3; if 14+ gain 1. Then Bury this card. Event|New Aeon|UFO|||Travel In Space|Outside|-1|New Aeon||Affects Your Investigator|You must have Greys in play as an Ally to play this card. You may immediately play a new Location in any Region or Dimension (except non-space Exotic Locations) right-side-up on top of your Story Deck. Event|New Aeon|Shuttle Icarus|||Travel In Space|Outside||New Aeon||Affects Your Investigator|Space Shuttle: Daedelus Class. You may play this card only at a Space or Outside Location. On a following Turn play a new Space or Outside Location in any Region right-side-up. Event|New Aeon|Helicopter|||Travel by Air|Outside||New Aeon||Affects Your Investigator|On a following Turn play a new Location in the same Region right-side-up on top of your Story Deck. You may flip face-up one card in one opponent's Threat as your Turn while this card is your Current Location. Event|New Aeon|IRS Auditor|||Threat Event||-1|New Aeon||Affects Opponent's Artifacts|Use a Gate to play this card face-down to your Threat. When revealed, each IRS Auditor confiscates one chosen Artifact. Your opponent must Bury the card in his or her Story Deck. Event|New Aeon|Hitman from Medellin|||Threat Event||-1|New Aeon||Affects Opponent's Ally|Use a Gate to play this card face-down to your Threat. When revealed, each Hitman From Medellin eliminates (Buries) one random Ally, Defending or not. Joins Hitman from Medellin. Event|New Aeon|Nuclear Winter|||Storm||-2|New Aeon||Affects All Investigators|All investigators must Bury the top card of their Story Decks when this card is plyed. Bury this card if a Day or Night Event is played. Event|New Aeon|Acid Rain|||Storm|||New Aeon||Affects All Investigators|No Location bears the Forest attribute. Bury this card if any Day or Night Event is played. Event|New Aeon|Cthulhu For President|||Star|||New Aeon||Affects Great Old Ones & Outer Gods|The Stars Are Right. Bury all Star Events in play. If a card is played that would Bury a GOO Bury this card instead. You may Bury this card instead of rotating or burying a GOO at the end of the Round. Event|New Aeon|Ebola Virus|||Epidemic|||New Aeon||Affects Opponent's Ally|Discard a random Ally of chosen opponent. Each other player's Investigator also in the same subregion must also randomly discard one Ally. Then Bury this card. Event|New Aeon|Television||||||New Aeon||Affects Opponent's Allies|Target Flips all Allies face-down. They remamin so while this card is in play. Bury this card if target plays a Day Event, a Tome, or at the end of the Round. Event|New Aeon|Mugging||||||||Affects Oponent's Card Play|Target Investigator loses 1 Sanity point and must remain in his or her Current Location for the next Turn but may play cards other than a new Location card or Travel Event. Event|New Aeon|Government Quarantine||||||New Aeon||Affects Opponent's Hand|Quarantine! Opponent skips the Discard phase at the end of the Round, and must keep all cards remaining in his or her Hand, even above Maximum. Bury this card at the end of the Round. Event|New Aeon|Going Postal|||||-1|New Aeon||Affects Opponent's Ally|Bury a Random Ally; Discard that Ally if opponent's Current Location is a Business. Then Bury this card. Event|New Aeon|Frivolous Lawsuit||||||New Aeon||Affects Opponent's Cards in Play|Force an opponent to Discard one in-play card of your choice, except their Current Location or an Adventure, that fulfilled the requirements of an Adventure that was just Played. Then Bury this card. Event|New Aeon|Crop Circles||||||New Aeon||Affects Your Hand|You may only play this card if your Current Location features the Outside attribute. Immediately play one Monster to your Threat. Then Bury this card. Event|New Aeon|Alien Abduction|||||-1|New Aeon||Affects Opponent's Ally|Choose one Ally of up to 4 points in value (including Weapons) that your opponent must Bury. If you have Greys in play as an Ally, Bury a chosen Ally of any value. Then Bury this card. Event|Dreamlands|Yak|||Travel By Land|Outside||Dreamlands||Affects Your Investigator|On a later Turn play a new Location in the same Region. You may as your turn remain on the Yak and Bury one Phobia affecting your Investigator. Event|Dreamlands|Elephant Caravan|||Travel by Land|Outside||Dreamlands||Affects Your Investigator|On a following Turn, play a new Location card in the same Region, right-side-up on top of your Story Deck. Remain with the Elephant Caravan for a Turn to play one Tome or Artifact card (only one card per Elephant Caravan). Event|Dreamlands|Cats of Ulthar|||Travel By Cats||+1|Dreamlands||Affects Your Investigator|You must have the Cat Chieftain inplay to play this card. Immediately play a new Dreamlands Location, or Exotic Location in any Dimension, right-side-up on top of your Story Deck, regardless of Travel requirements. Event|Dreamlands|Sky Galleon|||Travel By Air And Sea|Outside||Dreamlands|||On a following turn play a new Location card in either the same or a different Region (including Space), right-side-up on top of your Story Deck. Event|Dreamlands|Ship of Clouds|||Travel By Air|Outside||Dreamlands||Affects Your Investigator|Immediately play a new Location card in a different Region, right-side-up on top of your Story Deck. May not play a Location from the same Region. Event|Dreamlands|Guardians of the Great Ones|||||-1|Dreamlands||Affects All Opponents|All opponents must play Monster cards to their Threat face-up. Bury this card if any Day or Night Event is played. When this card is Buried, face-up Monster cards are flipped face-down. Event|Dreamlands|Black Galley|||||-2|Dreamlands||Affects Opponent's Ally|Target player must choose either to Bury a Corrupt Ally or Discard a Steadfast Ally. Event|Dreamlands|Angry Zoogs|||||-1|Dreamlands||Affects Opponent's Investigator|Investigator with the highest Sanity (high Education if tied) must either Bury all Allies inplay lacking the Dreamer attribute or spend 3 points of Sanity to keep them all in play. Event|Standard|Train|||Travel By Land|Outside||||Affects Your Investigator|On a following Turn, play a new Location in the same Region, right-side-up on top of your Story Deck. You may remain on the Train for a Turn to play an Ally card that could be played in this Region (only one Ally per Train card played). Event|Standard|Train|||Travel By Land|Outside||||Affects Your Investigator|On a following Turn, play a new Location in the same Region, right-side-up on top of your Story Deck. You may remain on the Train for a Turn to play an Ally card that could be played in this Region (only one Ally per Train card played). Event|Standard|Succumb To Temptation|||||-1|||Affects Opponent's Steadfast Ally|A random Steadfast Ally of the chosen opponent goes mad. That Ally immediately attacks his or her Investigator (unaffected Allies of that opponent may Defend). Then Bury this card and return the affected Ally to that Investigator's side. Event|Standard|Portaphobia|||Phobia|||||Affects Opponent's Investigator|Fear of Gates. At the beginning of your Turn, lose 1 Sanity point if your Current Location features the Gate attribute. Event|Standard|Midnight|||Night|||||Affects All Investigators|It is now Night. Bury any Day or Night Event inplay. At the moment that this card is played, all Steadfast Allies with Weapons are Flipped face-down. Event|Standard|High Noon|||Day|||||Affects All Investigators|It is now Day. Bury any Night or Day Event in play. At the moment that this card is played, all Corrupt Allies with Weapons are Flipped face-down. Event|Standard|Governmental Cover-Up||||||||Affects Opponent's Story Deck|It never happened! When played on your opponent, you may force him or her to Discard the Event closest to the bottom of his or her Story Deck. Event|Standard|Evening|||Night|||||Affects All Investigators|it is now Night. Bury any Day or Night cards in play. When this card is played, the player may Discard one card from his or her hand and replace it with the top card of his or her Mythos Deck. Event|Standard|Efficiophobia|||Phobia|||||Affects Opponent's Investigator|Fear of Success. Lose 2 Sanity points each time an Adventure card is played while this card is in play. Event|Standard|Dysentery|||Epidemic|||||Affects Opponent's Allies|Your opponent must Flip all Allies face-down. Any other Investigators who are in the same subregion as the target are similarly affected. Event|Standard|Downpour|||Storm|||||Affects All Investigators|While this card is in play you must walk to all City Locations. Travel Events may be played normally. Bury this card if any Day or Night Event is played. Event|Standard|Dawn of the Solstice|||Day||+1|||Affects All Investigators|This is a Solstice card. It is now Day. Bury any Day or Night event in play. Event|Standard|Cthulhu Rising|||||-2||Unique|Affects Opponent's Story Deck|Your Opponent must Discard his or her Current Location if it features the Water attribute, otherwise Bury it. Then, Bury this card. Event|Standard|Car|||Travel By Land|Outside||||Affects Your Investigator|Play this card and immediately play a new Location card in the same Region right-side-up on top of your Story Deck. Event|Standard|Car|||Travel By Land|Outside||||Affects Your Investigator|1924 Packard. Play this card and immediately play a new Location card in the same Region right-side-up on top of your Story Deck. Event|Standard|Ambush||||||||Affects Combat|During the next Combat, if your Curretn Location is in the same sub-region as opponent's current Location, and both Locations have the City attribute, your Allies may attack your opponent as if they were in the same Location. Event|Standard|Agoraphobia|||Phobia|||||Affects Opponent's Investigator|Fear of Open Places. At the beginning of your turn, lose 1 Sanity point if the top card of your Story Deck features the Outside attribute. Event|Limited|Acrophobia|||Phobia|||||Affects Opponent's Investigator|Fear of Heights. Lose 1 Sanity point if currently Traveling by Air and at the beginning of each Turn that you are in the Air. Event|Limited|Aldebaran Moves in the Sky|||Star|||||Affects All Investigators|If Aldebaran is not already in play, then play this card as normal. If it is already in play, then Bury it and Bury this card. When revealed, Bury all other Events (except Travel cards). While in play, only one Phobia can affect any Investigator (randomly choosen). Event|Limited|Amnesia||||||||Affect's Opponent's Hand|Randomly choose one card from your opponent's Hand that he or she must Discard, then Bury this card. Event|Limited|An Unexpected Calamity||||||||Affects Passing|Play this card and announce "Pass." This Pass ends the current Round, even if it is the only Pass in the Round. Event|Limited|Astrophobia|||Phobia|||||Affects Opponent's Investigator|Fear of the Stars Lose 1 Sanity point whenever an Event is played concerning a Star or Stars, and whenever it changes from Day to Night. Event|Limited|Bacteriophobia|||Phobia|||||Affects Opponent's Investigator|Fear of Germs Lose 1 Sanity point if you or your Allies have a Weapon, Tome, or Artifact when this card is played, and each time you play an Artifact, Tome or Weapon card. Event|Limited|Beatrice Is Released From the Attic|||||-1|||Affects Opponent's Ally|Choose one Ally up to 4 points in value (including Weapon) that your opponent must Bury, then Bury this card. Event|Limited|Camel|||Travel by Land|||||Affects Your Investigator|Immediately play a new Location in the same Region right-side up on top of your Story Deck. Event|Limited|Car|||Travel By Land|Outside||||Affects Your Investigator|Immediately play a new Location in the same Region right-side up on top of your Story Deck. Event|Limited|Catastrophic Failure||||||||Affects One Weapon|The Weapon held by one Ally malfunctions catastrophically and dramatically. Bury the target Ally and Discard his or her Weapon. Event|Limited|Children Have Nightmares|||||-1|||Affects Opponent's Allies|All Allies of one opponent are reduced by 2 points for the remainder of this Round, to a minimum of 1. Bury this card at the end of the Round. Event|Limited|Claustrophobia|||Phobia|||||Affects Opponent's Investigator|Fear of Enclosed Spaces Lose 1 Sanity point if you are currently at an inside Location and at the beginning of each Turn that you are Inside. Event|Limited|Closed-Cockpit Monoplane|||Travel By Air|Outside||||Affects Your Investigator|Immediately play a new Location card in a different Region, right-side up on top of your Story Deck. May not play a Location within the same Region. Event|Limited|Dawn of a New Day|||Day||+1|||Affects All Investigators|Bury any Night or Day Events in play. Bury this card if any Day or Night Event is played. Event|Limited|Demophobia|||Phobia|||||Affects Opponent's Investigator|Fear of Crowds Lose 1 Sanity point each time you play an Ally card, by whatever means, alongside your Investigator. Event|Limited|Dendrophobia|||Phobia|||||Affects Opponent's Investigator|Fear of Trees Lose 1 Sanity point if you are currently at a Forest Location and at the beginning of each Turn that you are in a Forest Location. Event|Limited|Direct Sunlight|||Day|||||Affects All Investigators|It is now Day. Bury any Night or Day Event in play. Bury this card if any Day or Night Event is played. Event|Limited|Dirigible|||Travel By Air|Outside|+1|||Affects Your Investigator|On a following turn, play any new Location card either in same Region or in a new Region, right-side up on top of your Story Deck. Event|Limited|Discover Secret Cache||||||||Affects Your Investigator|Immediately play an Artifact or a Tome card regardless of current Location's attributes. You or your Allies must still know the proper Languages, if needed. Then Bury this card. Event|Limited|Drought||||||||Affects All Investigators|No Location bears the Water symbol while this card is in play. Bury any Storm Events in play. Bury this card if any Storm Event is played. Event|Limited|Earthquake|||||-1|||Affects Opponent's Story Deck|Take the top card of your opponent's Story Deck, and Bury it. If card revealed is not a Location, Bury it also. Repeat until a Location is revealed. Ignore Sanity gain/loss; may use Gate. Then, Bury this card. Event|Limited|Eclipse of the Sun|||Day||-1|||Affects All Investigators|Bury any Day or Night Event in play. Bury this card if any Day or Night Event is played. Event|Limited|Eosophobia|||Phobia|||||Affects Opponent's Investigator|Fear of Dawn Lose 1 Sanity point if it is Day and each time a Day Event is played. Event|Limited|Flee to Special Room||||||||Affects Your Investigator|Cancel the effects of a card played since your last Turn that would otherwise cause you to Bury or Discard an Ally or Allies. Then, Bury this card. Event|Limited|Full Moon|||Night|||||Affects All Investigators|Bury any Day Event or any other Night Event in play. Bury this card if any Day or Night Event is played. Event|Limited|Harney Reginald Opens Fire||||||||Affects Opponent's Ally|Bury opponent's Ally of up to 2 points (excluding the value of any Weapons). Then, Bury this card. Event|Limited|Hound of the Tindalos|||||-1|||Affects Opponent's Ally|Can only be used against Allies who are Inside. Bury any Ally of your opponent. Then, Bury this card. Event|Limited|Hurricane|||Storm||||Unique|Affects All Investigators|Bury Travel by Air or Sea cards on top of any Story Deck (return to former Location). Ignore sanity/loss gain; no Gate use. Neither may be played. Every Location now bears the Water Attribute. Bury this card if any Day or Night Event is played. Event|Limited|Hydrophobia|||Phobia|||||Affects Opponent's Investigator|Fear of Water Lose 1 Sanity point if you are currently in a Water Location and at the beginning of each Turn that you are in a Water Location. Event|Limited|Iatrophobia|||Phobia|||||Affects Opponent's Investigator|Fear of Doctors. Lose 1 Sanity point at the beginning of each turn that a Sanitarium is the top card of your Story Deck. You may not remove this Phobia in a Sanitarium. Event|Limited|In the Nick of Time||||||||Affects Passing|Play this card, and the Pass by a player on an earlier Turn is voided - no Passes have been announced for the the current Round. You may immediately play a second card. Event|Limited|Influenza|||||-1|||Affects Opponents' Allies|Epidemic Randomly choose one Ally that opponent must Bury. Each other player's Investigator also in the same Region must also randomly Bury one Ally. Then, Bury this card. Event|Limited|Instability in the Mythos||||||||Affects Opponent's Threat|If the target Threat contains more than three cards, including any Great Old One or Outer Gods, randomly Discard three. Then, Bury this card. Event|Limited|Instability in the Mythos||||||||Affects Opponent's Threat|If the target Threat contains more than three cards, randomly choose two cards and add them to your Threat as if you summoned them (place crosswise). Bury them in your opponent's Story Deck at the end of Combat. Then, Bury this card. Event|Limited|Mauretania|||Travel By Sea|Water, Outside||||Affects Your Investigator, Tome|On a following turn, play a new Location card featuring the Water icon in a different Region, right-side up on top of your Story Deck. May not play a new Location in the same Region. Event|Limited|Monophobia|||Phobia|||||Affects Opponent's Investigator|Fear of Being Alone Lose 1 Sanity point each time you lose an Ally. Event|Limited|New Moon|||Day|||||Affects All Investigators|No effect on Day Events, but if none are in play then it is Day. Bury Night Events. Bury this card if any Day or Night Event is played. Event|Limited|Obsessive/Compulsive|||Phobia||||Unique|Affects Opponent's Investigator|Repeated behavior At the beginning of each Round, lose 1 Sanity point and reshuffle your Mythos Deck and all discards. Event|Limited|Police investigation||||||||Affects Opponent's Hand|At the beginning of the next Round, the local police confiscate four cards from opponent's hand. Opponent draws four cards fewer than usual. Bury this card at the end of the Round. Event|Limited|Powerful Storms|||Storm|||||Affects All Investigators|Bury Travel By Air cards on top of any Story Deck (return to former Location). Ignore Sanity loss/gain; no Gate use. No Travel By Air cards may be played while this card is in play. Bury this card if any Day or Night Event is played. Event|Limited|Rhabdophobia|||Phobia|||||Affects Opponent's Investigator|Fear of being eaten Lose 1 Sanity point any time that any player plays a card that begins a new Threat (not that is added to an existing Threat). Event|Limited|Schizophrenia|||Phobia|||||Affects Opponent's Investigator|Multiple personalities Lose 1 additional Sanity point each time that you cast a Spell. Event|Limited|Scotophobia|||Phobia|||||Affects Opponent's Investigator|Fear of Darkness Lose 1 Sanity point if it is Night, and each time a Night Event is played. Event|Limited|Seaplane|||Travel By Air|||||Affects Your Investigator|On a following turn, play any new Location card featuring the Water attribute, in either the same or different Region, right-side up on top of your Story Deck. May travel to Locations (except Exotic) where Air Travel is normally forbidden. Event|Limited|Surprise Meeting||||||||Affects Your Investigator|Immediately play an Ally who would not normally come from this Location. Ally may come from a different Region, though not from different time or dimension. Then, Bury this card. Event|Limited|The Innsmouth Look||||||||Affects Opponent's Ally|Move opponent's Ally to his or her Threat, face down. Ally functions as a Lesser Independent Monster for the remainder of this Round. Bury that Ally after Combat is concluded. Bury this card once the ally has been moved. Event|Limited|Thieves in your Attic||||||||Affects Opponent's Investigator|Randomly select one Artifact card (not a Tome) that your opponent must Bury, then Bury this card. Event|Limited|Titanic|||Travel By Sea|Water, Outside||||Affects Your Investigator|On a following turn, play a new Location card featuring the Water attribute in a different Region, right-side up on top of your Story Deck. May not play a new Location in the same Region. Remain at sea for one turn and bury one Phobia card. Event|Limited|Townsfolk Riot||||||||Affects Opponent's Investigator|Your opponent's foul deeds are exposed. Even if already Walking, opponent must play a Travel Event or a new Location next Turn or suffer an attack worth 5 points. Allies may defend. Then, Bury this card. Event|Limited|Train|||Travel By Land|Outside||||Affects Your Investigator|On a following Turn, play a new Location in the same Region, right-side up on top of your Story Deck. Or, remain on the Train for a Turn to play any Ally card that could be played in this Region (only 1 Ally per Train card played). Event|Limited|Tramp Steamer|||Travel By Sea|Water, Outside||||Artifact|On a following Turn play a new Location card featuring the Water attribute in either the same Region or a different Region, right-side up on top of your Story Deck. Event|Limited|Triskaidekaphobia|||Phobia||||Unique|Affects Opponent's Investigator|Fear of the number 13 Lose 1 Sanity point at the beginning of each Turn that the cards in your hand number 13. Event|Limited|Typhoid|||||-1|||Affects Opponents' Allies|Epidemic Randomly choose and Bury half (round up) of your opponent's Allies. Any other players whose Investigators are in the same City as target are similary affected. Event|Limited|Typhoon|||Storm|||||Affects All Investigators|Bury Travel by Sea cards currently on top of any Story Deck, returning to former location. Ignore Sanity loss/gain, no Gate use. No Travel by Sea cards may be played while this card is in play. Bury this card if any Day or Night Event is played. Event|Limited|U-Boat|||Travel Underwater|Water,Inside||||Affects Your Investigator, Underwater|Play this card at a Location featuring the Water attribute. On a following turn play a new Location card featuring the Water attribute either in the same Region, in a different Region, or Underwater. Event|Limited|Waning Moon|||Night|||||Affects All Investigators|Bury any Day or Night Event in play. Bury this card if any Day or Night Event is played. Event|Limited|Waxing Moon|||Night|||||Affects All Investigators|Bury any Day or Night Event in play. Bury this card if any Day or Night Event is played. Event|Standard|Car||||||||| Event|Dreamlands|Shipwreck|||||||||