TANI ==== Female Gnome, 1st level High-Schooler/8th level Sorcerer, Neutral Good ABILITIES --------- Str 10 +0 Dex 16 +3 Con 18 +4 Int 10 +0 Wis 8 -1 Cha 18 +4 (22 +6 with Rod of Splendour) COMBAT ESSENTIALS ----------------- HP 70 = (8+4) + (4+4) + (3+4) + (4+4) + (1+4) + (4+4) + (3+4) + (4+4) + (3+4) AC 14/14 (+3/3 Dex, +1/1 size) Move 20' Fortitude Save +8 = +2 HS_1 +2 Sor_8 +4 Con Reflex Save +5 = +2 Sor_8 +3 Dex Will Save +7 = +2 HS_1 +6 Sor_8 -1 Wis Base Melee Attack +5 = +4 Sor_8 +0 Str +1 size Base Range Attack +8 = +4 Sor_8 +3 Dex +1 size Initiative +3 (+3 Dex) unarmed +5 melee 1d3 subdual spell +8 ranged-touch as spell RACIAL FEATURES (Gnome) ----------------------- +2 Con, -2 Str Small (+1 atk, +1 AC, +4 Hide, +4 Climb) Low-light vision +1 atk vs kobolds & goblinoids +4 AC vs giants +2 Listen +2 Alchemy (and scent) speak with mammals 2xLevel minutes per day 20' move Free Languages: Common, Gnome Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, Orc Favored Class Illusionist CLASS FEATURES (High-Schooler 1) -------------------------------- Hit die: d8 Skill Points: 4 per level (plus Int bonus) Class Skills: many Proficiency: none CLASS FEATURES (Sorcerer 7) --------------------------- Hit die: d4 Skill Points: 2 per level (plus Int bonus) Class Skills: Alchemy (Int), Concentration (Con), Craft(Int), Knowledge arcana (Int), Profession (Wis), Scry (Int), Spellcraft (Int) Spells known: 8/5/3/2/1 Spells per day: 6/6/6/5/3 + 0/2/2/1/1/1/1 Cha w. Rod = 6/8/8/6/4 Familiar: 'Cloudy' grey tabby cat; Int 9, AC+4; Alertness, improved evasion, share spells, empathic link, speak with master, touch, speak with animals of its type Proficiency: simple weapons SPELLS (0 0 0 0 0 0 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 3 3 3 3 3 3 4 4 4 4) ------------------------------ 0: Detect Magic (U VS, 60' radius 1/4-circle, conc max LVL min, rd 1: yes/no, rd 2: # & highest strength, rd 3+: strength & location of each) Light (EN VM, touch, LVL*10 min, 1 object, 20' radius light) Prestidigitation (U VS, 10' range, 1 hr, lift/chill/warm/flavor 1lb, clean/soil/color 1 ft^3/rd, create props, impress peasantry) Read Magic (U VSF, personal, LVL*10 min) Ray of Fire (C VS, 25'+ LVL/2*5' range, ray, 1d3 damage) Mending (T VS, 10' range, 1 object max 1lb.) Ghost Sound (I VSM, 25'+ LVL/2*5' range, LVL rounds, Will save (disbelief), noise of LVL*4 humans) Mage Hand (5lb. telekinesis) 1: Arcane Missile (E VS, 100'+ LVL*10' range, 3 missiles, ranged touch, targets within 15', 1d6+1 dam each) Shield (A VS, personal, LVL min, +7 AC, +3 Ref save vs AE attacks, protects from 180deg arc) Charm Person (E VS, 25'+ LVL/2*5' range, 1 person, will save(+5 if attk), LVL hrs) Expeditious Retreat (T VS, self, LVL min, double speed & jump) Comprehend Languages (VSM, self, 10 min/LVL, touch creature/writing, read/hear only) 2: Melf's Acid Arrow (C VSMF, 400'+ LVL*40' range, ranged touch, 2d4 acid dam/rd for 1+LVL/3 rds) Glitterdust (C VSM, 100'+ LVL*10' range, 10' spread, LVL rnds, Will save, blinds and outlines invisible in area) See Invisibility (VSM, 100'+ LVL*10' range, cone, 10 min/LVL(D), no save) 3: Fireball (E VSM, 400'+ LVL*40' range, 20' radius, LVLd6) Fly (VSF, touch, 10 min/LVL, no save, fly at 90ft (60ft in med+ armor)) 4: Rainbow Pattern (Lights prevent 24 HD from attacking or moving away) SKILLS (10 HS_1, 16 Sor_8, 2 misc) -------------------------------------------- Alchemy + 2 = 1 rank -1 Wis +2 race Animal Empathy + 8 = 4 ranks +4 Cha Climb + 4 = 0/2 ranks +0 Str +4 race Concentration + 5 = 1 rank +4 Con Handle Animal + 7 = 2/2 ranks +4 Cha +2 feat Hide + 7 = 0/2 ranks +3 Dex +4 size Gather Information + 5 = 2/2 ranks +4 Cha Listen + 3 = 0/2 ranks -1 Wis +2 race +2 familiar Move Silently + 5 = 0/2 ranks +3 Dex +2 familiar Ride + 6 = 2/2 ranks +3 Dex +2 feat Search + 0 = 0/2 ranks +0 Int Speak Common 1 = 0 ranks +2 race Speak Draconic 1 = 2/2 ranks Speak Dwarvish 1 = 0/2 ranks Speak English 1 = 1 rank Speak Gnome 1 = 0/2 ranks +2 race Spellcraft + 10 = 10 ranks +0 Int Spot + 1 = 0/2 ranks -1 Wis +2 familiar Swim + 1 = 1 rank +0 Str FEATS (lvl 0, lvl 3, lvl 6) ------------- Animal Affinity: +2 Handle Animal & Ride Still Spell: uses one higher spell slot Silent Spell: uses one higher spell slot Leadership: recruit henchmen EXPERIENCE ---------- initial: 5000 ----- 38,276 EQUIPMENT --------- Silver Ring: +5 to Bluff, Diplomacy, Gather Information, Sense Motive Rod of Splendour: +4 Charisma; 1/day garb in royal finery for 12hrs.; 1/week creates huge pavilion with food for 100 with food for 100 Gold disk with sunburst: summon Joe when sun is in sky "Rum" bottle potion: protects from magical detection Golden Chalice (Magic, appears to purify water) - turns water into healing potion if you sing to it (heals 1d8+5, 3/day) Rod: creates water, purifies food or water, heals minor wounds, mends small objects, or provides light (total 5 uses/day) Empty mirror frame: astral journeying to other end of tunnel (Sanctuary) HENCHMEN -------- Satto (cohort) "Rebound" 4x rowing dwarves