Aurelia's Grimoire |
| 15 | Re/Au | 13 | Circling Winds of Protection | R: Per/Touch, D: Spec/Sun, T: Room |
| | Surrounds you with winds that circle at great speed. Since the wind picks up dust and other small objects, you may be obscured. Anyone standing near enough to attack you with a hand weapon must make a Size stress roll of 9+ at the beginning of each round or be blown back. Melee Attack rolls against you are at -3, and missile or thrown attacks are at -9. The wind blows while you concentrate, and then contiunes for five rounds after you stop.
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| 15 | Mu/Co | 18 | Shape of Infinite Variety | R: Personal, D: Sun/Year, T: Ind |
| | The target's entire body is transformed to any appropriately human configuration you choose.
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| 10 | Pe/Co | 15 | The Handmaidens of Balkis | R: Near, D: Mom, T: Ind |
| | The target's hair and nails are trimmed to whatever length the caster deems appropriate. Dirt, grime, and sweat are also removed from the body.
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| 15 | Pe/Co | 15 | Grip of the Choking Hand | R: Near/Sight, D: Mom, T: Ind |
| | The target feels an invisible, strangling hand on the throat. Each round, the target loses a Fatigue level, or a Body level if already unconscious. It requires a Stamina stress roll of 6+ to break the spell, rolled each round.
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| 25 | Pe/Co | 15 | Confound the Connection | R: Spec, D: Mom, T: Small |
| | Allows you to destroy an item used by another magus as an arcane connection either to you or someone you touch. Use of this spell assumes you know an arcane connection has been made to you or the person you touch, though you don't have to know what item is being used to form the connection. Once you cast this spell, the arcane connection is destroyed. Another connection can only be formed by a magus if he has another of your personal objects.
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| 20 | Re/Co | 23 | Gift of Vigour | R: Touch/Near, D: Mom, T: Spec |
| | Transfers bodily energy from you to any target who is at a lower Fatigue level than you. You are thus at the target's current Fatigue level, and he or she assumes you previous level. If you lose a Fatigue level from casting this spell, the loss comes after the transfer.
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| 25 | Re/Co | 23 | Strings of the Unwilling Marionette | R: Near/Sight, D: Conc, T: Ind |
| | You can control the physical movements of a person, such as walking, standing, and turning. If the target resists the control, the movements are jerky. The target can yell, but you can prevent intelligible speech by controlling the target's mouth. The target must be concious to be moved around. A Strength stress roll of 12+ allows resistance, rolled each round.
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| 10 | Mu/Im | 8 | Aura of Ennobled Presence | R: Near/Sight, D: Sun/Year, T: Ind |
| | The target appears more forceful. authoritative, and believeable. Numerous subtle changes in appearance bring about this change, including a slight supernatural illumination of the face, a more erect posture, and a louder and smoother voice. The target's presence increases by +1, or rises to 0, whichever produces the higher result. The character gets +3 on rolls to influence, lead, or convince others.
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| 15 | Mu/Vi | 8 | Gather the Essence of the Beast | R: Touch/Near, D: Inst, T: Ind |
| | Concentrates the raw vis in a corpse into one part of that corpse, which can then be removed. This spell will let you gather all the raw vis you find without lugging around entire corpses of beasts.
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